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The Firebird's latest activity
The Firebird
reacted to
Bill Zebub's post
in the thread
Should traps have tells?
with
Like
.
Yeah I like games with those kinds of rules, too. Or even just notes to that effect for a particular adventure. I like to write room...
Nov 28, 2025
The Firebird
reacted to
Bill Zebub's post
in the thread
Should traps have tells?
with
Like
.
A "tell" doesn't have to mean the trap as poorly implemented. A tell (or telegraph) is anything that causes the players to spend time...
Nov 28, 2025
The Firebird
reacted to
Bill Zebub's post
in the thread
Should traps have tells?
with
Like
.
Although I think it was my post in another thread that started this, reading this thread I'll acknowledge (top of the hat to @Lanefan...
Nov 28, 2025
The Firebird
reacted to
overgeeked's post
in the thread
Should traps have tells?
with
Like
.
Of course. But traps don’t have to be perfect to be effective. Also not every single trap is going to be so badly made that it provides...
Nov 28, 2025
The Firebird
reacted to
Lanefan's post
in the thread
Should traps have tells?
with
Like
.
Not all traps have to be deadly. The best traps IMO are those that aren't deadly but cause the PCs serious headaches now or later...
Nov 28, 2025
The Firebird
reacted to
Lanefan's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Characters getting into the habit of looking in every spot isn't bad design philosophy in the slightest: if it's what the characters...
Nov 27, 2025
The Firebird
reacted to
Lanefan's post
in the thread
Should traps have tells?
with
Like
.
Even from a game-play perspective, a tell isn't always necessary; sometimes the point isn't the choices to be made as to what to do...
Nov 27, 2025
The Firebird
reacted to
overgeeked's post
in the thread
Should traps have tells?
with
Like
.
Sure. There are some circumstances where that absolutely works. Traps that are old, not well maintained, abandoned, etc. But that's not...
Nov 27, 2025
The Firebird
reacted to
Basic Expert's post
in the thread
Should traps have tells?
with
Like
.
You can have both easily enough. Even a well-designed and well-hidden trap might be given away through the inevitable decline of...
Nov 27, 2025
The Firebird
reacted to
overgeeked's post
in the thread
Should traps have tells?
with
Like
.
From a game perspective, yes, of course traps should have tells. These are games about choices. Without choices to make, traps are just...
Nov 27, 2025
The Firebird
reacted to
TheSword's post
in the thread
Should traps have tells?
with
Like
.
Yes and no. It depends what you’re using them for. But the essence is that a trap is meant to be interacted with. That’s the key thing...
Nov 27, 2025
The Firebird
reacted to
GothmogIV's post
in the thread
Community and Thankfulness
with
Like
.
I recently watched Matt Colville's long video about finding an online community in the TTRPG space, and I wanted to share a thought I...
Nov 27, 2025
The Firebird
reacted to
overgeeked's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
Whether traps have tells is an unrelated tangent. Kindly take that elsewhere...
Nov 27, 2025
The Firebird
reacted to
Voadam's post
in the thread
Best practices for easy-to-run modules [+]
with
Like
.
In D&D as a player I generally expect there might be both traps I cannot see that I trigger and ones that I can figure out to avoid...
Nov 27, 2025
The Firebird
replied to the thread
Best practices for easy-to-run modules [+]
.
The first one; it seems to preclude the idea that there are good traps. Suppose the players got enough money to build a fort and added...
Nov 27, 2025
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