It takes action economy into account, but in a statistical sense. The higher AC and Saves and HP of an above level creature make it less likely to die fast, while its higher attack bonuses make it hit like it got multiple hits. But either is mitigated by good tactics and party-favorable rolls...
Yesterday the Paizo Blog explained a new loyalty program designed to replace and enhance the existing Paizo advantage program.
Among some other bits, the program tracks your yearly spending on the Paizo Store to put you in one of three tiers, these tiers control how much 'gold' (a point...
One big thought I've had that informs my view of the debate (I'm an optimizer, except I'm actually mainly the GM) is the Legolas problem.
The Legolas problem is that in a situation without deliberate optimization, two players sit down to DND and both come up with nornal good faith concepts--...
Incidentally people who have seen the internal numbers at both companies claim Pathfinder never outsold 4e:
https://alphastream.org/index.php/2023/07/08/pathfinder-never-outsold-4e-dd-icymi/
I like new when it helps the game better scratch an itch I have, curseborne falls into this category for me lately-- it's a decidedly novel spin on the WOD formula that favors crossover games, and the lore about everything being 'curses' fits everything together into a universal magic system...
One thought is that TTRPG is niche enough on the whole that the terminally online are still really important to the overall market-- even when they aren't most of the sales (and sometimes they are), they're most of the people promoting games to their groups of normie friends.
I really love it, it is a big part of what makes me interested in a fantasy setting in the long term, whether for reading books or to play in them for an RPG. The Magic system is even more important than other elements for me because I want to be able to understand what my mage characters are...
Oh yeah I feel that, as much as I like most of the perspectives there's sections early on where Pirate jumps to the Flos and Chandrar for what felt like a while, and I just stopped for the night when it happened because I didn't care as much-- some of those characters grew on me when it started...
That's actually my favorite part of it, and while I still love it, I'm getting a bit of plot fatigue since volume 8 hit the gas and hasn't really stopped since with regard to the main plot stuff (even though the plot is good) that had been a slower burn of foreshadowing and churning background...
LITRPG is a genre of fantasy inspired by games and their rules, their universe generally includes a 'canon' rules system, although how that happens and how fundamental to reality that actually is differs between stories. The game rules do things like give the characters Skills, Feats, and Spells...
Heh, gotta be honest, I really love LITRPG-- I didn't think I would and there's a lot of it that's decidedly amateurish (in the sense that places like Royal Road are similar to fanfic sites to begin with) but The Wandering Inn, Dungeon Crawler Carl, and some of the higher quality litrpg anime...