Recent content by The Mormegil

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    What alternatives to "human" are there?

    The actual problem is that humans are never really associated with any specific characteristic in fantasy. They are always considered "bland", which is comprehensible since we're human, but it's also rather odd. Why don't humans have something that distinguishes them from other races, the same...
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    D&D 5E New D&D Next Playtest package is up (19/9/2013) [merged threads]

    Any reasonable response you would write is less than a page long, which is distinctly less than the playtest packet has. I'm sorry, but where exactly would you like me to go to gather opinions on the new edition other than where people gather to discuss it? I was under the impression that this...
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    D&D 5E New D&D Next Playtest package is up (19/9/2013) [merged threads]

    So I didn't bother with the last few packages and can't be bothered with reading the last one either, but I'm a bit curious. I know this community isn't as biased as many other communities out there, so I'm going to ask here. What advantages has D&D Next got over 4th Edition D&D? What...
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    Narrative Space Options for non-spellcasters

    Anime has different priorities though. It is a non-interactive media. D&D (and other RPGs) is a game, with everybody playing. Having characters cut off from interactions is contrary to what the media is all about. As for being difficult to write rules for... eh. If it was easy it'd be done...
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    Narrative Space Options for non-spellcasters

    I'm sorry, from your comment and choice of quote I thought you didn't read the whole of it. I specifically mention that it is not required (or wanted) for everybody to be a wizard. But the point is, if you have a class whose whole purpose is to "not interact with wizardry stuff", you have a huge...
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    Narrative Space Options for non-spellcasters

    And that is why I shouldn't include TL;DR in my posts anymore.
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    Narrative Space Options for non-spellcasters

    *Answering the OP* The problem as I see it is that by having classes that are based on not having any magic you are cutting them off of magic. I don't know if there's people who don't care, I don't know if there's people who didn't notice or even like this, but look at it from a system...
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    Gamehackery: Why Do You DM?

    I... don't even know anymore. I guess... so that everyone else can have fun? ._. Because I love the way they react to how I handle the game, because I can make sure everyone has a good time, because I love seeing people having fun from what I built. But... ._. I don't know, something is missing.
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    Do You Read This News?

    I read pretty much only the news page. I would hate to see it go. It's cool.
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    Steal This Rule: Trust

    It's... kinda plain. I understand the importance of rationalizing stuff you (as a DM) do instinctively to make sure you gain all the possible benefits from them, but this IS relatively minor as a system. It is basically DM fiat. Unless you start building the campaign world well in advance or...
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    Steal This Rule: Fighting Colossal Creatures

    Nice work. I believe this works for boss battles in general, not just colossal creatures. I might try to spice this up with a bit more structure too... we'll see.
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    Deep Dive: D&D NEXT Exploration

    Hmmm. You are right, in some groups and some situations with some systems it could, perhaps, sometimes, work like that. I see where you are coming from. I just never experienced what you are saying, and I seriously doubt I ever will. By the way, I started out with the core of 3.5, but I'm...
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    Deep Dive: D&D NEXT Exploration

    These rules are interesting and could be expanded and executed well enough to be included in my games. The critical aspects are: 1) Daily recovery and XP for monsters; but that's easy, I won't use either of those, they are disruptive. 2) It doesn't seem like there are many options on what to do...
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