It depends on the country you're in. You've got science fantasy in Numeria, Horror in Ustalav, the wild west in the Mana Wastes, etc. It's got everything, but you don't have to use everything in your campaign.
A lot of players do go full on kitchensink and make characters that might not fit in...
You might have a point there but I'm talking about... uhm. The best example I can come up with right now is Swiper from Dora the Explorer. Sorry. The kind of antagonist who is just there because the writer thought the story needed an antagonist.
Another example would be the goblins in Sunless...
How can you come to a conclusion like that? German boys had to join the Hitler jugend for manditory indoctrination lessons, before they were drafted into the army as cannonfodder. How can you think an entire group of people is evil? Those people were victims of an oppressive regime. Okay, maybe...
Thanks for your responses. After reading the Indomitable Fire Forest of Innenotdar I've got one question. How can the players recieve Deception's boon? I might have missed this, but I could only find that it wasn't very likely that they'd get it.
I've started to read WotBS. I've tried this before but I stopped halfway through the third adventure. I've just read the Scouring of Gate Pass (3.5 version) and I think it would be a good idea to ask questions now so I don't forget them later.
The adventure doesn't say anything about party...
Marvel Thor or Mythological Thor? Mjolnir giving Thor flight came from Stan Lee. Mythological Thor had to wade through rivers because he wasn't allowed to use bifröst. He did have a chariot pulled by two goats that could fly, maybe. (I can't find any sources that said it did except for 19th and...
I was hoping the Inquisitors and the Solei Palancis would get their own archetypes instead of feats. (Same goes for the other groups, actually.) Would that be too much of an effort?
Well, supposedly the ruins used to be a citadel. This would mean that there would have been an entire city at some point, with walls and everything. So you could take the Kobolds and relocate them to another part of the city. Maybe they control a barbican or one of the wall towers. Or maybe...
The first RPG I played was Marvel Universe RPG, and it had a modifier you could choose that was called good/bad luck. It would add points to all your actions, but only if that would make you succeed by 1.
There is no more. Ed Cha wrote this in 2003, and I posted it so you won't have to use the wayback machine on the dead link to find this article.
Ofcourse, you could buy the World of Whitethorn adventures, and the novel.