I picture a Strong but steady, calm current so barges and such are a possibility.
thanks for the answer it will be interesting to develop when your done.
Okay I see now.
Thanks
Still looking forward to fleshing out a campaign world built around this map with different factions and such.
Do you have an ending planned? and if so about how many more maps are involved?
I'm Missing where the latest map fits into the rest of the map but glad your back at this and looking forward to it to be complete so I can start designing the campaign around it.
Thanks
I mean obviously the D&D cartoon could be a basis but with all the teenager/preteens as adults.
You would have pregens people are familiar with and a structure that is built to be episodic.
Maybe a three part story that lets the accomplish a task and free themselves. but written so you don't...
They did mention there will be Unarmed strike items that make punches magical in the new release. So the resistant to magical isn't an issue at some point just like for normal fighters
Coolness.
Love your work and I figure things that lead off can just be dead ends and such.
Started working on making this a mega dungeon someday with different groups and such. Some friendly or at least potentially friendly and some not. Same as with your water cavern you are working on...
We settled on rolling 4d6 drop lowest and everyone rolls at the table. Then to prevent any unfairness between characters you can use your roll or someone else's. This way if fred rolls great stats and you rolled crap you can use his.
And yes this does lead to higher than usual stats but the...
Whenever several possible events occur I use two rules to settle things out.
1st if it is between two creatures (PC, NPC, or Creature) simultaneous actions are performed in Initiative order.
For other actions Order is determined by the active creature (Pc or Npc). So a character on his...
I give the normal assumed XP for combat/defeating an encounter, ie sneaking pass or fooling them somehow.
I give Xp while the characters are in town for social encounters of importance and when dealing with a new place, town, city. These rewards drop off so it encourages players/characters to...