I can confirm that Savage Worlds works well for Space Opera such as Star Wars, Firefly, and even Traveller. I haved used it extensively for that genre. I have also run an anction heavy fantasy game that worked pretty darn well too.
The thing is, you have to accept Savage World's pulp action...
I was a raging Savage Worlds fan starting when it went to explorer's edition. By the time the delux edition came out I had become aware of many of it's weaknesses.
It is really a pretty terrible set of rules for the super's genre. Even the new Supers companion book doesn't address the many...
I've played the Decipher version of the game and found it rather lacking. I liked character creation and the simplicity of the 2d6 roll, but it stopped there. Numeric modifiers to rolls stacked up WAY too quickly. Also, most things had a ludicrous amount of hit points. The One Ring is well...