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thefutilist's latest activity
T
thefutilist
replied to the thread
Contrasting combat system outcomes
.
This might be dependent upon the order of narration, what the group understands the narration to be doing and the scope of the...
Yesterday at 1:09 PM
T
thefutilist
reacted to
AbdulAlhazred's post
in the thread
Contrasting combat system outcomes
with
Like
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In terms of analysis in 4e I think level isn't critically necessary to nail down. The framing of scenes (encounters or maybe technically...
Friday at 1:24 AM
T
thefutilist
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Every edition of every Games Workshop game ever.
Thursday at 11:18 PM
T
thefutilist
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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Like how you think that iterations of game that aren't compatible aren't the same game. Our hobby is littered with game iterations that...
Thursday at 11:15 PM
T
thefutilist
replied to the thread
Contrasting combat system outcomes
.
OTHER KIND DICE – BASIC CARDS This was done using the good working outcome set found here...
Tuesday at 10:34 PM
T
thefutilist
replied to the thread
Contrasting combat system outcomes
.
The first system I used was a 50/50 conflict resolution system. When two characters conflict, roll the dice and see which one wins. As...
Tuesday at 10:30 PM
T
thefutilist
posted the thread
Contrasting combat system outcomes
in
*TTRPGs General
.
I was talking to @pemerton about some tests I was doing comparing systems. I’m not great at combat/thriller set pieces that require a...
Tuesday at 10:28 PM
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I don't like the term Free form. Every Free form game has system mechanics, principles, agendas and best practices, even if they aren't...
Monday at 7:42 PM
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
My personal preferences shape at least some of what I post (see, eg, references to Burning Wheel and Prince Valiant). But I try to do...
Feb 8, 2026
T
thefutilist
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
'No, no, all the edition changes that sidelined other people's playstyles were fine, it's only the one that sidelined my playstyle that...
Feb 7, 2026
T
thefutilist
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I think you're hearing things. No one is interested in your ongoing defense of your particular tastes in RPGs. You're looking for...
Feb 7, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
Or do you . . . .? For me, one of the more striking things about some talk of immersion is that people are not talking about a...
Feb 7, 2026
T
thefutilist
reacted to
Umbran's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So, I think I see what you are getting at, but you are keeping it so generic as to make it less clear. Let us take an example that...
Feb 6, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Here's a simple example: In Burning Wheel and Torchbearer 2e, if the consequence for a character is death, but the player of that...
Feb 5, 2026
T
thefutilist
replied to the thread
Generative resolution
.
I think I've portrayed my stance as a bit more hard line than it is. I do frequently cross the line but it's the type of thing I wonder...
Feb 5, 2026
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