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thefutilist's latest activity
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This conversation inspired me to go back to AW and formalise and tighten up what I’d do. My word is it complicated. The way threats are...
Today at 3:06 AM
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Here's a brief episode of RPG play: My PC arrived at the dungeon entrance, and went down the stairs. There were two Orc guards waiting...
Today at 12:33 AM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The agenda and principles are hard, in so much as they do tell you how to generate fiction. They’re soft in that they can be replaced...
Yesterday at 9:28 PM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If/when I need to think about it more formally I consider all characters as a priority stack. So it would look something like. Jim...
Sunday at 5:36 PM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Our last conversation about this was interesting. It got me thinking the constraints + authenticity are really the important part in...
Sunday at 2:10 AM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
IAWA acts as training wheels in that regard I think. Apocalypse world gets more complex with it though and is like the advanced version...
Sunday at 1:57 AM
T
thefutilist
replied to the thread
When Player Driven Adventures Don't Pan Out
.
it's a really pithy way to point to the difference. I like it.
Sunday at 1:47 AM
T
thefutilist
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Ok, we did this for 700+ pages in that Sandbox thread last year. This is why I've been trying to say there's different styles of...
Sunday at 1:46 AM
T
thefutilist
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Love
.
Right, I think this ties back to my post a few pages ago. If what you're doing is basically pre-creating a big swathe of content for...
Sunday at 1:41 AM
T
thefutilist
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'm not sure about the amount of detail needed. I have ran a couple super successful player driven Vampire games, and they are set in a...
Sunday at 1:39 AM
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Don't worry about that! I don't think you are. And I always find your posts pretty interesting, although I don't know if always grasp...
Saturday at 10:51 PM
T
thefutilist
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
If one has time to think it through in depth, e.g. between sessions, mulling over various ideas can be really inspiring. On the fly in...
Saturday at 10:43 PM
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I was about to point this out, but you beat me to it... ;) Overall though, this does feel like your gut reaction is similar to where I...
Saturday at 9:46 PM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well the question is, how does the event change him? I need to know how he’s changed before I make any subsequent moves. The way I...
Saturday at 9:29 PM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
There are generic narrativist principles that Apocalypse World doesn’t spell out that are far more important than most of the principles...
Saturday at 7:12 PM
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