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thefutilist's latest activity
T
thefutilist
replied to the thread
What TTRPGs Excel At Not Having Combat?
.
Are you talking about something that isn't a generic system? For instance Prime Time Adventures is generic but there's no rules for...
Thursday at 4:38 PM
T
thefutilist
reacted to
Campbell's post
in the thread
The Many Faces of Roleplaying: How ‘RPG’ Became Everything and Nothing
with
Like
.
The broader issue is people assuming all roleplaying games should fit a specific mold. I don't see why roleplaying game as a label...
Oct 21, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree with @hawkeyefan here. There is a clear process in classic D&D: the GM maps and keys a dungeon; the movement of the PCs through...
Oct 12, 2025
T
thefutilist
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Then why are you getting involved in a side discussion about the finer points of Apocalypse World?
Oct 11, 2025
T
thefutilist
reacted to
Celebrim's post
in the thread
Which are you, The plan everything out GM, or the Ad lib?
with
Like
.
That's too bad. It's a pretty good game and it's often overlooked in the board gaming community because it came out after the American...
Oct 11, 2025
T
thefutilist
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It is very true that current trends in design have historical antecedents. What makes it a trend is its pervasiveness. Many of things...
Oct 11, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
We'll have to agree to disagree. Anyone else interested who is reading this can check the primary sources for themselves.
Oct 11, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Good list! For these two, I think maybe Over the Edge (1992) is the modern beginning. A bit later, Maelstrom Storytelling (1998, from...
Oct 11, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well you need to understand what the constituent parts are doing to use them well but more fundamentally the text can't give you an...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
A few things: What I've found as a player and GM in a game like Apocalypse World (or more trad games generally), is that changing...
Oct 10, 2025
T
thefutilist
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm so so so tired of people on the internet parroting about how you shouldn't prepare absolutely anything in AW. That's not supported...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
None of that really talks to my central issue. My issue was that introducing backstory on failure interferes with prep so why bother...
Oct 10, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
So what I mean when I say high improv is that the resolution mechanics can introduce characters and retcon motivations and...
Oct 9, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
An addendum to the above post: upthread someone talked about sim vs "gamism" in the context of classic Gygaxian D&D. For the game to...
Oct 9, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
For me, "play to find out what happens" - if it is to be meaningful - has to include the GM. So I see any notion of the GM having a...
Oct 9, 2025
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