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thefutilist's latest activity
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The GM is playing to find out how it resolves as well. Using the two primary methods the players use. 1) Deciding what their characters...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Good post although I think it somewhat confirms my point that there are loads of different interpretations of what play to find out...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm honestly not sure what people mean when they say 'play to find out what happens', I've seen it used in a load of different ways...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is also the way I see it. Although your view may be more nuanced than mine. It could also be that there are two camps or...
Oct 8, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well, as I posted upthread, Map-and-key is a way of having mechanics - in particular, the mechanics for determining where the PCs go on...
Oct 8, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Here's an open question to anyone. Say I get sick of Apocalypse World's nonsense. I decide that the failure mechanics don't allow me...
Oct 8, 2025
T
thefutilist
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
Thing is Monsterhearts is not a tool - it's a game. Someone say using a Cortex Drama hack to play a game with a similar premise is not...
Oct 7, 2025
T
thefutilist
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That's why I've specifically said I don't think that it makes as much sense to speak about mechanics as it does how they are implemented...
Oct 7, 2025
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
@pemerton expressed my thoughts so well that what follows amounts to footnotes. Forge philosophy relies on intent but is also...
Oct 7, 2025
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I can tell you what I took away from your "aimless" comment (and some of the elaboration/discussion it prompted, eg from @Campbell): A...
Oct 7, 2025
T
thefutilist
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Love
.
I find the entire concept of general use games versus specialized games to be one of the more silly ideas in the hobby because it...
Oct 7, 2025
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