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thefutilist's latest activity
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is one of those things I’ve done a kind of 360 on. Bah the GM controls all, all role-playing is the same, just give me the...
Saturday at 5:10 AM
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah it’s easy with gangs, which also tends to mean the combat is more zoomed out. Have you seen Vincent’s example of the fight for the...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think you have to go as far as Earthdawn. Per the 4e D&D PHB (p 54): Encounter powers produce more powerful, more dramatic...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Agreed re A and C. I think there's a D, or maybe it's a variant of B, where the group expresses a view about what is/isn't possible...
Jan 13, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah contra my position on the D&D ranger from a far earlier discussion we had, currency really has to play a part in framing and...
Jan 13, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I hate the credibility check but it took me years, and a massive shift in how I gamed, to understand why. We’ve talked a lot recently...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I also think of scenes in terms of how much "momentum"/"trajectory" carries across, and in what sort of way. In a RPG, this can include...
Jan 12, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
it gets fuzzy doesn't it. I think of scenes as involving conflicts between the characters in the scene. So a scene could take place over...
Jan 12, 2026
T
thefutilist
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
Where I’m currently at, is I see lots of an approach to system that goes. Game not working > create techniques that deal with the...
Jan 11, 2026
T
thefutilist
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
So there’s our mutual dramaturgical exegesis. Our understanding of what’s happening in terms of stakes/meaning, how one thing leads into...
Jan 11, 2026
T
thefutilist
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
How compelling something is, is a different axis to the one I’m talking about. I think. Although to the extent I have a point, it’s that...
Jan 11, 2026
T
thefutilist
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Everyone is, of course, entitled to do whatever they wish, but my general feeling is: If your aim is to make great games, make the...
Jan 10, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Not to disagree - but the first thought I had, reading your post, is that maybe there is always a degree of risk that what one...
Jan 10, 2026
T
thefutilist
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
I would add, group understanding and appreciation of the conflicts/stakes in play. Which could be considered a given but I want to make...
Jan 10, 2026
T
thefutilist
replied to the thread
Why do you play games other than D&D?
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If you’re into more simulationist play then the Brindlewood method seems your best bet. The causality of the setting is brought into...
Jan 3, 2026
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