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thefutilist's latest activity
T
thefutilist
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Love
.
Right, I think this ties back to my post a few pages ago. If what you're doing is basically pre-creating a big swathe of content for...
Jan 18, 2026
T
thefutilist
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'm not sure about the amount of detail needed. I have ran a couple super successful player driven Vampire games, and they are set in a...
Jan 18, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Don't worry about that! I don't think you are. And I always find your posts pretty interesting, although I don't know if always grasp...
Jan 17, 2026
T
thefutilist
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
If one has time to think it through in depth, e.g. between sessions, mulling over various ideas can be really inspiring. On the fly in...
Jan 17, 2026
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I was about to point this out, but you beat me to it... ;) Overall though, this does feel like your gut reaction is similar to where I...
Jan 17, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well the question is, how does the event change him? I need to know how he’s changed before I make any subsequent moves. The way I...
Jan 17, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
There are generic narrativist principles that Apocalypse World doesn’t spell out that are far more important than most of the principles...
Jan 17, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is one of those things I’ve done a kind of 360 on. Bah the GM controls all, all role-playing is the same, just give me the...
Jan 17, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah it’s easy with gangs, which also tends to mean the combat is more zoomed out. Have you seen Vincent’s example of the fight for the...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think you have to go as far as Earthdawn. Per the 4e D&D PHB (p 54): Encounter powers produce more powerful, more dramatic...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Agreed re A and C. I think there's a D, or maybe it's a variant of B, where the group expresses a view about what is/isn't possible...
Jan 13, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yeah contra my position on the D&D ranger from a far earlier discussion we had, currency really has to play a part in framing and...
Jan 13, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I hate the credibility check but it took me years, and a massive shift in how I gamed, to understand why. We’ve talked a lot recently...
Jan 13, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I also think of scenes in terms of how much "momentum"/"trajectory" carries across, and in what sort of way. In a RPG, this can include...
Jan 12, 2026
T
thefutilist
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
it gets fuzzy doesn't it. I think of scenes as involving conflicts between the characters in the scene. So a scene could take place over...
Jan 12, 2026
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