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thefutilist's latest activity
T
thefutilist
replied to the thread
Generative resolution
.
I think we play rather differently. I find scale is determined in the orchestration phase you alluded to. I can see my players saying...
Feb 4, 2026
T
thefutilist
replied to the thread
Generative resolution
.
@pemerton Here’s something from Apocalypse World first edition. Keeler the gunlugger’s taken off her shoes and she’s sneaking into...
Feb 4, 2026
T
thefutilist
replied to the thread
Generative resolution
.
I’m the exact opposite. The reason to play Apocalypse World is because you can use multiple threats (within a conflict arena). To give...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
.
I would frame it as avoiding the negative consequence (the fire) rather than not getting your intent. Unless your intent is exactly the...
Feb 3, 2026
T
thefutilist
reacted to
Fenris-77's post
in the thread
Generative resolution
with
Like
.
Part of the deal here is what I'll call proffers. The player says I want to do X with the intent of Y. The GM responds with some framing...
Feb 3, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Building on what @Campbell has said, and also what I posted upthread: if the principal focus of play - as far as story/theme is...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
.
So talking specifically about Apocalypse World as I would run it. The problem with John’s explanation is that the set up and follow...
Feb 3, 2026
T
thefutilist
replied to the thread
Generative resolution
.
I went and thought about it for a bit, especially in the context of more low-myth systems, and there were complicating factors (I don’t...
Feb 1, 2026
T
thefutilist
reacted to
RenleyRenfield's post
in the thread
Generative resolution
with
Like
.
I think, maybe dunno yet, the mistake is is the initial assumption that any of this is discreate or that there is a model at all...
Jan 29, 2026
T
thefutilist
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
How I feel looking at anything Luke Crane had a hand in.
Jan 28, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
The GM needs to frame the player into decisions that are consequential for the mechanics. I’m bad at explaining how to do this because...
Jan 28, 2026
T
thefutilist
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Here’s where I’m at. One: Creating fiction in response to each other is trivial. The player does something and the GM makes up...
Jan 28, 2026
T
thefutilist
replied to the thread
Generative resolution
.
Yeah you’ve nailed it. The simple way to put it is that generative resolution is used for plot heavy games that proceed through twists...
Jan 27, 2026
T
thefutilist
reacted to
pemerton's post
in the thread
Generative resolution
with
Like
.
To an extent, yes. That's why I've given examples from a few different systems. There does seem to be a significant dissensus, though...
Jan 27, 2026
T
thefutilist
replied to the thread
Generative resolution
.
This is interesting. In Sorcerer I’d frame it as a humanity test and the roll over gives you extra dice to put toward conflicts with...
Jan 26, 2026
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