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TheHand's latest activity
TheHand
reacted to
Umbran's post
in the thread
Challenge Accepted!
with
Love
.
If all you're doing is discussing the game you're going to sell, then you are marketing your game. If you come and knock on my door...
Sep 12, 2025
TheHand
reacted to
Cergorach's post
in the thread
Challenge Accepted!
with
Like
.
If you can't take criticism/negativity on what you make, I advise you never publish. There have been many writers/designers here who...
Sep 12, 2025
TheHand
reacted to
Cergorach's post
in the thread
Challenge Accepted!
with
Like
.
Nope. The more you talk about it and the more you're trying to sell it here, the less interested a lot of us are (actually, who is...
Sep 12, 2025
TheHand
reacted to
Gorgon Zee's post
in the thread
Challenge Accepted!
with
Like
.
Typically you give a preview of the game, explaining which genres it works best for, the main rules it uses and its influences. Ok...
Sep 12, 2025
TheHand
reacted to
Dannyalcatraz's post
in the thread
Challenge Accepted!
with
Like
.
Nothing personal, but that’s a non-starter for me. I have hundreds if not thousand of PC concepts committed to paper or electronic...
Sep 12, 2025
TheHand
reacted to
Dannyalcatraz's post
in the thread
Challenge Accepted!
with
Like
.
The obvious first question is where & when can we see the rules?🤷🏾♂️
Sep 12, 2025
TheHand
reacted to
Morrus's post
in the thread
Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors
with
Wow
.
Green Ronin Publishing has set up a crowdfunding campaign to help cover legal fees fighting to get back their inventory from Diamond...
Sep 12, 2025
TheHand
replied to the thread
Hit points as luck
.
I view HP as mostly luck in games I run, but they also represent bruises, fatigue, and minor cuts and scrapes. I kind of like the 4e...
Sep 12, 2025
TheHand
reacted to
Micah Sweet's post
in the thread
Hit points as luck
with
Like
.
They should have renamed it to "restore vitality" or something long ago. Or changed the way hits, misses and damage are defined explicitly.
Sep 12, 2025
TheHand
replied to the thread
Battletech Public Playtest Thread
.
Just stumbling on this thread. I’ve played BattleTech since right before they invented the Clans, and while I only get to play it...
Sep 12, 2025
TheHand
reacted to
kronovan's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I remember the attempt at simplified rules in the 25th Anniversary box set, which every player I knew despised. I thought they might be...
Sep 12, 2025
TheHand
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
That’s awesome! The reason I think they need to be very conservative with Classic Battletech is the existence of Alpha Strike. I think...
Sep 12, 2025
TheHand
reacted to
Celebrim's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I don't like removing the side hit locations, it makes the mech feel too much like a vehicle. But I am very much in favor of reducing...
Sep 12, 2025
TheHand
reacted to
Kannik's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I'll start with ammo explosion, as it's quicker and something I've also toyed with over the years. Firstly, because it has always...
Sep 12, 2025
TheHand
reacted to
MGibster's post
in the thread
Battletech Public Playtest Thread
with
Like
.
I'm with you there. I'd like the game to run a little bit quicker, but at the same time I don't want it to change too radically. I...
Sep 12, 2025
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