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TheHand's latest activity
TheHand
reacted to
Kannik's post
in the thread
Battletech Public Playtest Thread
with
Wow
.
You're not taking my "Headshot at 22 hexes! The kid's a natural!" first roll, first kill of the session away from me. ;) :D
Sep 12, 2025
TheHand
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
Oh I like this! I might just try it out in one of my games!
Sep 12, 2025
TheHand
reacted to
RenleyRenfield's post
in the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
with
Like
.
We moved to using this rule for most all games when it comes to 'persuasion' or negotiation or even interrogation rolls... = Success =...
Sep 12, 2025
TheHand
replied to the thread
Battletech Public Playtest Thread
.
I’ve often thought the Heat Scale could be simplified to earlier shutdown rolls and Internal Damage at the higher points, rather than...
Sep 12, 2025
TheHand
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
Heads shots pretty rare yet satisfying for us. We make lucky shots less destructive by using the floating critical rule from TacOps. The...
Sep 12, 2025
TheHand
reacted to
payn's post
in the thread
Battletech Public Playtest Thread
with
Like
.
This one comes up a lot. From a single force for an afternoon of BT fun, case in XL engine mech seems like nipples on breastplate...
Sep 12, 2025
TheHand
replied to the thread
Friday Chat: What Mechanics Do You Steal From A Game To Use In Another?
.
I’ve occasionally used 13th Age’s Escalation Die in D&D when I want to ratchet things up. I’ve adopted Fate’s leveling system to World...
Sep 12, 2025
TheHand
reacted to
FitzTheRuke's post
in the thread
Hit points as luck
with
Like
.
HP are only luck in the sense that "you are lucky that (arrow) didn't kill you". Which is why experience allows you to create more...
Sep 12, 2025
TheHand
reacted to
Micah Sweet's post
in the thread
Hit points as luck
with
Like
.
Well, the poison problem is a big one if you can't bypass the luck pool. I still have a big problem with damage types being meaningless...
Sep 12, 2025
TheHand
reacted to
MGibster's post
in the thread
Hit points as luck
with
Like
.
Hit points are abstract representations of how much damage a character can suffer and just about any such a system is bound to be absurd...
Sep 12, 2025
TheHand
reacted to
James Gasik's post
in the thread
Hit points as luck
with
Like
.
In retrospect, my headcanon is that Gary was tired of people asking how 1 sword strike can take down a 1st-level Fighter but it takes 5...
Sep 12, 2025
TheHand
reacted to
Morrus's post
in the thread
Spoilers
Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)
with
Like
.
Just sign up for one month once the whole season is out.
Sep 12, 2025
TheHand
reacted to
Umbran's post
in the thread
Spoilers
Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)
with
Like
.
I don't know if there are any other full-on direct callback episodes yet. There are a ton of references though. Like, "Spock Amok"...
Sep 12, 2025
TheHand
reacted to
Umbran's post
in the thread
Spoilers
Star Trek: Strange New Worlds - Season 3 Viewing (Spoilers)
with
Like
.
To quote wikipedia: "Paramount+ constructed a video wall to allow for virtual production, based on the StageCraft technology used on...
Sep 12, 2025
TheHand
reacted to
Committed Hero's post
in the thread
Hit points as luck
with
Like
.
John McClaine in Die Hard. We know running across broken glass with bare feet will hurt, but the only effect it has is staining the windows.
Sep 12, 2025
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