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THEMNGMNT's latest activity
T
THEMNGMNT
reacted to
Remathilis's post
in the thread
D&D 5E (2014)
What is your favorite encounter site or dungeon from an official module?
with
Like
.
Mr. Dorey's warehouse from the Styes (Ghosts of Saltmarsh) the whole module is creepy and disturbing in a Lovecraftian way, but fighting...
Dec 12, 2025
T
THEMNGMNT
reacted to
Zardnaar's post
in the thread
D&D 5E (2014)
What is your favorite encounter site or dungeon from an official module?
with
Like
.
Probably Forge of Fury.
Dec 12, 2025
T
THEMNGMNT
reacted to
BenjaminPey's post
in the thread
D&D 5E (2014)
What is your favorite encounter site or dungeon from an official module?
with
Like
.
The Vast Oblivion in Out of the Abyss: vertical encounter against a crazy Beholder, with side tunnels, crossing bridges and webbings...
Dec 12, 2025
T
THEMNGMNT
reacted to
WinningerR's post
in the thread
WotC
New WotC Game Design Director for Dungeons & Dragons: Justice Ramin Arman
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Like
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Justice is a great choice for this role. Kudos to WotC and congrats to Justice! I look forward to seeing what comes next.
Dec 12, 2025
T
THEMNGMNT
reacted to
mearls's post
in the thread
WotC
New WotC Game Design Director for Dungeons & Dragons: Justice Ramin Arman
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Like
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This is really great news. What I really love about the new Starter Set that Justice led is that it is so crazy usable. There was so...
Dec 12, 2025
T
THEMNGMNT
replied to the thread
WotC
New WotC Game Design Director for Dungeons & Dragons: Justice Ramin Arman
.
Turns out there is Justice!
Dec 12, 2025
T
THEMNGMNT
replied to the thread
D&D General
About to run Storm King's Thunder; Any tips ?
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Storm King's Thunder can be a great adventure, with some work. I ran a 1-20 level campaign that mashed up Lost Mine of Phandelver...
Dec 10, 2025
T
THEMNGMNT
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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Fantastic example. I love this. Thank you.
Dec 6, 2025
T
THEMNGMNT
reacted to
Hussar's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
I love dungeons. Yes I do. :D Probably the biggest addition you can make to dungeon design is verticality. So many dungeon maps are...
Dec 6, 2025
T
THEMNGMNT
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I take your point. But choke points are fairly common, big rooms are not. I'd prefer to see that flipped.
Dec 6, 2025
T
THEMNGMNT
reacted to
plecostomus's post
in the thread
D&D 5E (2024)
Thoughts on Infinite Staircase?
with
Like
.
Here's a Level 1 combat report for a couple rooms in The Lost City module: B11 and B12. These rooms represent the headquarters for one...
Dec 6, 2025
T
THEMNGMNT
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
.
I cannot emphasize this enough: Maps are too dang small! In my group, I have 5 players. Sometimes they have allies, henchmen, pets...
Dec 6, 2025
T
THEMNGMNT
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it...
Dec 5, 2025
T
THEMNGMNT
reacted to
TiQuinn's post
in the thread
D&D General
Which Campaign or Adventure Would You Adapt To Prestige Television?
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Like
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Dungeon of the Mad Mage would fit very well for a TV format, IMO. It highlights a boatload of different monsters, doesn’t jump around...
Dec 4, 2025
T
THEMNGMNT
reacted to
Guest 4770's post
in the thread
D&D General
Which Campaign or Adventure Would You Adapt To Prestige Television?
with
Like
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I reject the premise. A D&D TV should be mid level characters pulling dungeon heists and getting into classic scrapes. NOT a campaign.
Dec 4, 2025
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