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Theory of Games's latest activity
Theory of Games
replied to the thread
D&D General
Ad Hoc, Rail Road, Sandbox?
.
Wow really? I would never ask players what setting they want. Setting IMO belongs to the GM. Seems like your players drag you from one...
May 26, 2025
Theory of Games
reacted to
Arilyn's post
in the thread
D&D General
1s and 20s: D&D's Narrative Mechanics
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Like
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I'm curious why you feel 5.5 is leaning more narrativist. I fell that it's become less so, as it's more reliant on codified rules...
May 26, 2025
Theory of Games
reacted to
evilbob's post
in the thread
D&D 5E (2024)
Knowledge Skills - houserule idea
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Like
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Thanks for the feedback! I considered this as well, for exactly the same reason. The trick is: it still remains extremely difficult for...
May 26, 2025
Theory of Games
reacted to
tabletopjess's post
in the thread
I Could Do This In My Sleep | You sure you wanna be awake for this?
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Like
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‘I Could Do This In My Sleep’ is a cyberpunk entry to DriveThruRPG’s 2025 PocketQuest game jam. Powered by a simple yet flexible...
May 26, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Illusion Magic in 2024
.
Wow. Only WotC could make something simple this hard. Player: Okay so I want to see if this thing is an illusion. Am I rolling...
May 26, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Knowledge Skills - houserule idea
.
The OP literally describes how 3.5 handled using Knowledge: Arcana/Nature to identify monsters and magical beings. The check was DC10 +...
May 26, 2025
Theory of Games
replied to the thread
D&D 5E (2024)
Illusion Magic in 2024
.
Uh. There's a Perception skill though and the difference is: for saves, the GM tells you when, but skills you can use whenever you want...
May 26, 2025
Theory of Games
reacted to
Paul Farquhar's post
in the thread
AI is going to hack us.
with
Like
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You seem to be trying to argue that testing new things as potentially dangerous is irrational, and we should charge ahead and do them...
May 25, 2025
Theory of Games
reacted to
Paul Farquhar's post
in the thread
AI is going to hack us.
with
Like
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It is so rational that it has evolved to be hardwired into the human brain, because if you take the time to think about if a lion is...
May 25, 2025
Theory of Games
reacted to
Paul Farquhar's post
in the thread
AI is going to hack us.
with
Like
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When confronted with the unknown, fear is the rational response. Then you investigate it until it is no longer unknown. Which is were...
May 25, 2025
Theory of Games
reacted to
Necropolitan's post
in the thread
AI is going to hack us.
with
Haha
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AI is addictive and can exacerbate existing issues.
May 25, 2025
Theory of Games
replied to the thread
How Long Do You Wait Before You Houserule a New TTRPG?
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Reading this thread, I just realized the only system I've run where I never had to house-rule is GURPS. Such a great modular ttrpg 🤓
May 25, 2025
Theory of Games
reacted to
The Real Pixie's post
in the thread
How Long Do You Wait Before You Houserule a New TTRPG?
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Like
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It sorta depends on the thing right? Not all rules are made equal. Something like a character ability I probably won't touch for a...
May 25, 2025
Theory of Games
reacted to
Gus L's post
in the thread
Other D&D Variant
Basic Fantasy - Anybody here regularly play it? Why yes, why not?
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Like
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I mean BFRPG is fine as far as I know. It's a BECMI or B/X clone from the first wave of OSR retro-clones like Labyrinth Lord, Swords &...
May 25, 2025
Theory of Games
reacted to
AlexofBarbaria's post
in the thread
Other D&D Variant
Basic Fantasy - Anybody here regularly play it? Why yes, why not?
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Like
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A few thoughts skimming the 4th Edition pdf. (Mostly negative, fair warning). A 208 page black-and-white pdf shouldn't be over 100mb. I...
May 25, 2025
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