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Theory of Games's latest activity
Theory of Games
reacted to
aco175's post
in the thread
Blood or Spaghetti Sauce?
with
Like
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My table does not tend to get into details. We do not shy from it, but find it not needed that much.
Yesterday at 3:24 AM
Theory of Games
replied to the thread
Are Game Lines Smaller Today?
.
There's actually more ttrpg books than ever IF you count PDFs (which you aren't). Digital is the way of the modern world: easier to...
Yesterday at 3:23 AM
Theory of Games
reacted to
Scribe's post
in the thread
Are Game Lines Smaller Today?
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Like
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Yeah even one 3PP who has a pipeline is able to provide a ton on their own now. If you are in a system that is adaptable and hackable...
Yesterday at 3:13 AM
Theory of Games
replied to the thread
GMs: When Is Enough Enough?
.
Online play can be very similar to that, but the time gets measured in months instead of sessions. Six sessions isn't a lot of time...
Yesterday at 3:10 AM
Theory of Games
reacted to
Thomas Shey's post
in the thread
GMs: When Is Enough Enough?
with
Like
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Its not so much they notice I'm not having fun than my lack of enthusiasm bleeds through in how the game is run and it starts to feel...
Yesterday at 2:49 AM
Theory of Games
replied to the thread
GMs: When Is Enough Enough?
.
I think yeah - if you have a decent group, everyone can kind of tell when someone isn't having fun. That's part of the cool group...
Saturday at 9:20 PM
Theory of Games
reacted to
MGibster's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
Bingo. For my Rogue Trader game, we loved the setting, we thought the premise sounded really fun, but once we started playing it we...
Saturday at 9:09 PM
Theory of Games
reacted to
ThrorII's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
So my buddy and I switch off being DM. He likes long-running campaigns (our current B/X-OSE game is on session 52), but every 6-8 months...
Saturday at 9:09 PM
Theory of Games
reacted to
sevenbastard's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
I love running a long sandbox campaign and see where it goes. I react to the players and let them drive. It's my world, but i let them...
Saturday at 9:09 PM
Theory of Games
reacted to
Jd Smith1's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
Not that sort of prep. I create what I call a loose-weave campaign: I put PCs in situations, and cover the likeliest outcomes, but stay...
Saturday at 9:08 PM
Theory of Games
reacted to
dragoner's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
Running a game? I'll know beforehand, nearly 40 years of experience count for something.
Saturday at 9:08 PM
Theory of Games
reacted to
dragoner's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
It has to have something to make me want to play it. I do try new stuff, mostly as player, or just run it knowing that it is not going...
Saturday at 9:08 PM
Theory of Games
reacted to
dragoner's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
For us, it's usually we see something at the store, and someone is like "let's go" and we'll try it out. A break in a regular long...
Saturday at 9:08 PM
Theory of Games
reacted to
Thomas Shey's post
in the thread
GMs: When Is Enough Enough?
with
Like
.
I've occasionally had systems or campaigns fail out (usually pretty early), but there wasn't a big gap in my attitude toward it and the...
Saturday at 9:08 PM
Theory of Games
reacted to
Jd Smith1's post
in the thread
Blood or Spaghetti Sauce?
with
Like
.
MP is heavily into combat, and intense combat at that. I've used in zombie/aliens/occult settings It really should be only used in...
Saturday at 9:02 PM
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