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Theory of Games's latest activity
Theory of Games
reacted to
RolRàpid's post
in the thread
Most influential RPG
with
Like
.
Sure, but I'm looking for influence not innovation. Advantage/Disadvantage is not invented with 5ed but it surely contributed the most...
Jun 16, 2025
Theory of Games
replied to the thread
D&D General
Todd Kenreck Let Go from WotC
.
I hope so. HasBros' CEO, Chris Cocks, has triple-downed on his commitment to inject more AI into D&D + he's 1,000% dedicated to turning...
Jun 16, 2025
Theory of Games
reacted to
MGibster's post
in the thread
D&D General
Todd Kenreck Let Go from WotC
with
Like
.
I'm starting to wonder if everyone else who left did so because they could read the writing on the wall.
Jun 16, 2025
Theory of Games
reacted to
thatOneLinuxDM's post
in the thread
D&D General
Chris Perkins and Jeremy Crawford Join Darrington Press
with
Like
.
I was just talking to someone about how it seems like Jess Lanzillo will probably end up at Darrington Press, so this news doesn't...
Jun 16, 2025
Theory of Games
reacted to
Christian Hoffer's post
in the thread
D&D General
Chris Perkins and Jeremy Crawford Join Darrington Press
with
Haha
.
Chris Perkins and Jeremy Crawford have a new home, joining Critical Role’s Darrington Press. The LA Times was the first to report on the...
Jun 16, 2025
Theory of Games
reacted to
Argyle King's post
in the thread
Which RPG has the best combat rules for flying vehicles?
with
Like
.
+1 I love GURPS, but my first time trying to run a space game is something that I struggled with. (Mostly because the Spaceships pdfs...
Jun 16, 2025
Theory of Games
reacted to
dbm's post
in the thread
Which RPG has the best combat rules for flying vehicles?
with
Like
.
That’s for the creation of vehicles. Piloting vehicles is much more straightforward and covered in the core rule books.
Jun 16, 2025
Theory of Games
replied to the thread
Which RPG has the best combat rules for flying vehicles?
.
Depending on how you run the system, and there isn't just one way to run GURPS. Sure you can get very technical with vehicles if you...
Jun 16, 2025
Theory of Games
replied to the thread
Which RPG has the best combat rules for flying vehicles?
.
GURPS isn't math heavy at all despite people saying it all the time. Especially since you don't have to build the airship (like with...
Jun 15, 2025
Theory of Games
reacted to
grimmgoose's post
in the thread
D&D General
This and official D&D novels colored what D&D is for me.
with
Haha
.
Whenever I introduce friends to D&D, I tell them: "do not expect Lord of the Rings. Expect World of Warcraft." It helps get them in the...
Jun 14, 2025
Theory of Games
replied to the thread
How do you handle jewelry and valuable art as a GM?
.
Nope. Why would I? Which ttrpg are we using?
Jun 14, 2025
Theory of Games
replied to the thread
Worlds of Design: Playing Favorites
.
What's weird to me is how so many people don't know what "favorite" means: "preferred before all others of the same kind."
Jun 14, 2025
Theory of Games
replied to the thread
Which RPG has the best combat rules for flying vehicles?
.
I offered 5e material since you're using 5.5, but there's always GURPS Vehicles, which offers the most comprehensive rules for creating...
Jun 14, 2025
Theory of Games
replied to the thread
Fantasy AGE Class Creation
.
This looks like what you want:
Jun 14, 2025
Theory of Games
reacted to
Lanefan's post
in the thread
TSR
Why would anyone want to play 1e?
with
Like
.
1e had some rules and guidelines (in the DMG, I think) around recruiting and treatment of henches, but I think pay was intended to be...
Jun 13, 2025
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