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Theory of Games's latest activity
Theory of Games
reacted to
Mercurius's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
By realistic, I primarily mean differentiating what D&D calls AC into its two components: dodge/parry and damage reduction. Or to put...
Jul 9, 2025
Theory of Games
reacted to
dbm's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Many, many, RPGs do this. Arguably only D&D and its close relatives use the ‘roll versus AC’ model. GURPS has this as mentioned. Savage...
Jul 9, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
GURPS has a similar system, but according to many people it isn't simple so I won't waste the space. Th Arcanum (originally Bard Games)...
Jul 9, 2025
Theory of Games
replied to the thread
Ran my first session of Star Wars D6: Big Damn Heroes
.
Very Star Warsish! Keep us updated on future updates (y)
Jul 8, 2025
Theory of Games
replied to the thread
What RPGs genres are lacking?
.
Or, I mean ... everyone could just play GURPS:ROFLMAO::ROFLMAO::ROFLMAO:
Jul 8, 2025
Theory of Games
replied to the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
.
I'd take over running the game to show the rookie how it's done. Experienced GMs have that obligation to noob GMs. If we don't teach...
Jul 8, 2025
Theory of Games
reacted to
cbwjm's post
in the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
with
Like
.
I probably would push back a bit if my DM kept adding new houserules, particularly if they changed some of the basic assumptions of the...
Jul 8, 2025
Theory of Games
reacted to
Retreater's post
in the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
with
Like
.
Yes. And I don't mind things being tougher. I just want to know the rules going into it. I can't plan for expectations of play if I...
Jul 8, 2025
Theory of Games
reacted to
Retreater's post
in the thread
D&D General
How Do I Help Mentor a GM Making Rookie Mistakes?
with
Like
.
We did have a session zero. No specific rule changes were discussed. It was mostly just for character creation. During a long rest.
Jul 8, 2025
Theory of Games
replied to the thread
Ran my first session of Star Wars D6: Big Damn Heroes
.
When the party was captured did the PCs lose their loadouts?
Jul 8, 2025
Theory of Games
reacted to
DarkCrisis's post
in the thread
Ran my first session of Star Wars D6: Big Damn Heroes
with
Like
.
Manhunt on Tattooine.
Jul 8, 2025
Theory of Games
reacted to
DarkCrisis's post
in the thread
Ran my first session of Star Wars D6: Big Damn Heroes
with
Like
.
Finished the first mission/adventure. The big boss battle was suposed to be against Jodo Kast and some merc buddies. A rocket...
Jul 8, 2025
Theory of Games
reacted to
Atreyu Hibiki's post
in the thread
D&D General
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
with
Like
.
The thread title sold it, for very personal reasons - my eight year old has been playing in our family campaign since the lockdown, and...
Jul 5, 2025
Theory of Games
reacted to
Distracted DM's post
in the thread
D&D's New Solo Player Guideline Explained
with
Haha
.
For duet play you'd figure they would inject a little more than More Inspiration and More HP. You can add a little extra, say give the...
Jul 4, 2025
Theory of Games
reacted to
mearls's post
in the thread
D&D's New Solo Player Guideline Explained
with
Haha
.
It's weird that the rules for solo play focus on combat while the scenarios focus on non-combat. It makes sense, in that 5e combat...
Jul 4, 2025
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