Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Theory of Games's latest activity
Theory of Games
replied to the thread
Old shows that you enjoy?
.
Jul 11, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
Name one. Also, "odds" aren't "reality", they're statistical probabilities.
Jul 11, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
I mean. I look at the modifiers and all I see is abstract fluffiness. They aren't simulating reality, they're emulating it - that is...
Jul 11, 2025
Theory of Games
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
This reminds me of the weirdly baroque initiative for OD&D article Gygax had in The Strategic Review where he goes into speed of...
Jul 11, 2025
Theory of Games
reacted to
payn's post
in the thread
Stop Looking At Your Character Sheet
with
Haha
.
Jul 11, 2025
Theory of Games
replied to the thread
Realistic Combat that's Simple(ish)
.
You keep writing "realistic systems" when there are none. No system, even the most advanced computer models, can predict the future. All...
Jul 11, 2025
Theory of Games
reacted to
gumi's post
in the thread
Stop Looking At Your Character Sheet
with
Love
.
It sounds like your players don't trust they can make "bad choices", either. Which is your fault as a GM. Players who feel comfortable...
Jul 11, 2025
Theory of Games
reacted to
Campbell's post
in the thread
Stop Looking At Your Character Sheet
with
Haha
.
Even the creative solution used as an example was the application of something on the player's character sheet...
Jul 11, 2025
Theory of Games
reacted to
Staffan's post
in the thread
Stop Looking At Your Character Sheet
with
Like
.
Unattended food in a dungeon?
Jul 11, 2025
Theory of Games
reacted to
payn's post
in the thread
Stop Looking At Your Character Sheet
with
Like
.
"Answer not on character sheet" is often tossed around like its universal, but its not. In a game like 3E/PF1 where a character has lots...
Jul 11, 2025
Theory of Games
reacted to
Umbran's post
in the thread
Stop Looking At Your Character Sheet
with
Like
.
Right. So, you get this, but then.... One example, from 44 years ago, does not a recognizable pattern of "plenty" make. If you are...
Jul 11, 2025
Theory of Games
replied to the thread
AN AI band has 900,000 monthly listeners
.
"Culturally significant"
Jul 11, 2025
Theory of Games
reacted to
TaranTheWanderer's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Dangerous Journeys did it this way: It was percentile so you rolled UNDER your skill. If you did, you hit. If you got hit, you...
Jul 11, 2025
Theory of Games
reacted to
Argyle King's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Depends on what exactly you're asking. Lethality and actions having consequences isn't necessarily synonymous with characters dying...
Jul 11, 2025
Theory of Games
replied to the thread
AN AI band has 900,000 monthly listeners
.
Is human art of greater value than ai art? If so, why?
Jul 10, 2025
Top