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Theory of Games's latest activity
Theory of Games
reacted to
Micah Sweet's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
So long as people are using the labels, there is a need for the labels. Agree to stop using them all, and make sure there's still some...
Jul 24, 2025
Theory of Games
reacted to
Charlaquin's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Well for one thing that’s not really what they’re meant to describe within the model. For another, the terms are just… inflammatory. Not...
Jul 24, 2025
Theory of Games
reacted to
Charlaquin's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Probably because the “big model” is quite complex, and was developed through a lot of online discussion over time, but finalized mostly...
Jul 24, 2025
Theory of Games
reacted to
UngainlyTitan's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Yes, it is gamist and some examples I know about have being playing rpgs for 40 years. They have had plenty of time to become...
Jul 24, 2025
Theory of Games
reacted to
payn's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
On the topic of agendas, I think the "casual player doesnt have one" is not entirely accurate. What I think is that a lot of casual...
Jul 24, 2025
Theory of Games
reacted to
UngainlyTitan's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Ok, I guess. I pretty much despise the Forge categories. Firstly, I think the definitions have some issues and many of the people that...
Jul 24, 2025
Theory of Games
replied to the thread
Attributes Should Be a Guideline for Personality
.
I usually roleplay above-average charisma as the character being amicable, in most games that have the trait. Roleplaying high INT but...
Jul 24, 2025
Theory of Games
replied to the thread
When "playing it wrong" is more fun
.
1. You can play the game however you like 2. If your rule changes significantly alter how the game plays, you're probably playing the...
Jul 24, 2025
Theory of Games
replied to the thread
Shadowdark
Shadowdark General Thread [+]
.
Just ran into it on DTRPG: anyone have any experience with Shadowfinder? Looks tasty ... Is it just a PF bestiary conversion or a full...
Jul 24, 2025
Theory of Games
replied to the thread
Itch.io is shadowbanning or deleting NSFW and LGBTQ content
.
My point is if we can't discuss politics, then we can't engage THIS particular topic fully ....
Jul 24, 2025
Theory of Games
replied to the thread
D&D General
Mike Mearls' blog post about RPG generations
.
Based on what data? Do you have a link? Among experienced players, who easily compose the majority of the hobby, there are usually...
Jul 24, 2025
Theory of Games
reacted to
Minigiant's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Many rules means the DM has to learn a lot. Few rules means the DM has to be more in sync with the players. Knowing a lot of rules...
Jul 24, 2025
Theory of Games
reacted to
EzekielRaiden's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Sad
.
I think the more salient points are (1) while too many rules almost guarantees that a game will be harder to GM, "too many" is a vague...
Jul 24, 2025
Theory of Games
reacted to
Scribe's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
Yes, as I mentioned, depending on how you run your games, set your expectations, and so on. Or one can contemplate the delightful...
Jul 24, 2025
Theory of Games
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
On initial read I thought that with "steady pace of combat" Aramis was referring to its frequency/incidence rate. RPG characters tend...
Jul 24, 2025
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