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Theory of Games's latest activity
Theory of Games
reacted to
Dastari's post
in the thread
Shadowdark
Shadow Quest - A New Campaign Setting (Looking for interest)
with
Like
.
I'm developing a new Campaign Setting for Shadowdark called Shadow Quest. It is loosely based on the Dragon Warrior (Dragon Quest in...
Monday at 2:51 AM
Theory of Games
reacted to
James Gasik's post
in the thread
Game Mechanics & Lore
with
Like
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It's perfectly fine to have preferences. In another thread about the level band of most adventures, someone (sorry I can't recall who...
Monday at 12:10 AM
Theory of Games
reacted to
Micah Sweet's post
in the thread
Game Mechanics & Lore
with
Like
.
My own preference leans much more towards the latter, but a lot of players want the former IME.
Monday at 12:06 AM
Theory of Games
reacted to
Scott Christian's post
in the thread
Game Mechanics & Lore
with
Like
.
That is interesting. I have never played a Star Wars RPG, but I often have felt (playing things like Gamma World and Starfinder) that...
Monday at 12:05 AM
Theory of Games
reacted to
Argyle King's post
in the thread
Game Mechanics & Lore
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Like
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There's truth to this, but even Conan could (and did) fail at things. Yes, he could fight multiple combatants and win, but he still...
Monday at 12:03 AM
Theory of Games
reacted to
dbm's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Coming back to this, it was Power ups 11 I was remembering discussion of. Kromm mentioned it again in the latest GURPS News.
Sunday at 6:47 AM
Theory of Games
reacted to
Jd Smith1's post
in the thread
Game Mechanics & Lore
with
Like
.
True, but Dark Sun's setting really needs a different system to make it work. 5e is a fantasy superhero system, while Dark Suns is...
Sunday at 6:42 AM
Theory of Games
reacted to
Argyle King's post
in the thread
Game Mechanics & Lore
with
Like
.
Fluff and Crunch should have a coherent relationship. If the dice are regularly telling a different story than what the fiction of the...
Sunday at 6:41 AM
Theory of Games
reacted to
DarkCrisis's post
in the thread
Shadowdark
Finally Played Shadowdark
with
Like
.
House rules, baby! I used d&d standard array for stats. Full HP at level one. Etc Etc. Shadowdark is great because it's easy to mod
Sunday at 4:22 AM
Theory of Games
reacted to
trappedslider's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
a decade ago or more, when i last ran a GURPS game, I boiled most if not all of the skills down to BANG! skills to help the players.
Sunday at 4:20 AM
Theory of Games
reacted to
Morrus's post
in the thread
Internet Archive Is Now a Federal Library, Will Offer US Documents Online for Free
with
Like
.
Oh, man. Really? Yes you did. Are you seriously trying to gaslight me? You do understand that I can see what happens on this site? I...
Sunday at 4:18 AM
Theory of Games
reacted to
trappedslider's post
in the thread
Internet Archive Is Now a Federal Library, Will Offer US Documents Online for Free
with
Love
.
The Internet Archive is now a federal depository library, meaning it can provide free access to bills, laws, regulations, presidential...
Sunday at 2:20 AM
Theory of Games
reacted to
HaroldTheHobbit's post
in the thread
What's Your Price Limit?
with
Like
.
I’ve moved to PDFs since a handfull of years, besides some core books for systems I really like. Part of the reason is shelf space, but...
Sunday at 2:06 AM
Theory of Games
reacted to
payn's post
in the thread
D&D General
Mike Mearls' blog post about RPG generations
with
Like
.
That’s the thing about internet places they are like side view mirrors on cars, objects not as as they seem. Whatever internet corner...
Saturday at 9:35 PM
Theory of Games
reacted to
Jd Smith1's post
in the thread
Between Diehards and Casuals is...the Fringe
with
Like
.
back in the days when I was on the Harn boards, there were a lot of guys like you: they loved to discuss the setting and rules in...
Saturday at 9:33 PM
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