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Theory of Games's latest activity
Theory of Games
reacted to
Scribe's post
in the thread
SkyNet really is ... here?
with
Sad
.
You are not the only person, but well... The avalanche has started, its too late for the pebbles to vote, and we are not even pebbles...
Aug 18, 2025
Theory of Games
reacted to
Umbran's post
in the thread
SkyNet really is ... here?
with
Like
.
If you look around, I think you'll find that significant swaths of the public have had their credulity dial turned to 11 these days...
Aug 18, 2025
Theory of Games
reacted to
The Firebird's post
in the thread
SkyNet really is ... here?
with
Love
.
I think the forum is split into people who (i) think AI is largely unethical nonsense and so aren't worried or (ii; a much smaller...
Aug 18, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
The fact that Agentic AI can literally hallucinate is .... why am I the only person alarmed here...
Aug 17, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Yeah. I'm just being a nerd about it: Superman has no real limit to his strength, but DCA/M&M 3e has him maxing out around 400K tons...
Aug 16, 2025
Theory of Games
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Anyone who thinks Hero is a physics engine has a very bizarre idea of physics. A simple examination of the damage to lift ratio of...
Aug 16, 2025
Theory of Games
reacted to
TreChriron's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
You don't need to spend a round just to talk. It is suggested you limit the length in "realistic" games. It has never come up at my...
Aug 16, 2025
Theory of Games
reacted to
MGibster's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Too much dialogue during an active battle is something of a pet peeve of mine. Shouting "Get to the choppa!" is fine, but I dislike...
Aug 16, 2025
Theory of Games
reacted to
dbm's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
There are five Dungeon Fantasy bestiaries, and four Nordheim bestiaries. GURPS is pretty well served these days.
Aug 16, 2025
Theory of Games
reacted to
thullgrim's post
in the thread
Kickstarter: GURPS Mission X
with
Like
.
Wildcard skills can also address the issue of skill proliferation. I’m currently looking at how I can leverage them for Action! for a...
Aug 16, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Champions and similar games presented a certain playstyle that has been embraced and enjoyed by many gamers. Of course, everyone isn't...
Aug 16, 2025
Theory of Games
reacted to
overgeeked's post
in the thread
What makes a successful superhero game?
with
Like
.
I think the tropes are the easiest part. If you're a comic book nerd you can rattle off dozens and be fine. It's making the mechanics...
Aug 16, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
People throw around Superman but let's be real: most ttrpgs don't let you create anyone as powerful as Kal-El. He can literally move...
Aug 15, 2025
Theory of Games
reacted to
Micah Sweet's post
in the thread
What makes a successful superhero game?
with
Like
.
Anyone can build a Superman IMO, if they are given enough points to work with. That's balance so far as I'm concerned.
Aug 15, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Point-buy systems aren't attempting to balance characters. The point limit is a by-product of the genre: normal people get X points...
Aug 15, 2025
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