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Theory of Games's latest activity
Theory of Games
reacted to
SteveC's post
in the thread
What's the bare minimum for a VTT?
with
Like
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For me the bare minimum is something that I'm just not going to use. I play via VTT a lot, and I want it to handle the things that are...
Aug 21, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Well. KILL results can also be resisted with a successful Endurance FEAT roll. I liked having the KILL results for the NPC villains and...
Aug 21, 2025
Theory of Games
reacted to
jian's post
in the thread
What makes a successful superhero game?
with
Like
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Stuns could be resisted or mitigated with a successful Endurance check so they weren’t considered as effective. And yes, we used those...
Aug 21, 2025
Theory of Games
reacted to
Jeremy's post
in the thread
Scales of War - Battle Maps
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Like
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Some maps Leslie drew on an easel pad for our campaign. Enjoy! http://imgur.com/a/0fXUa
Aug 21, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
Greed. Hubris. As I posted above and many of the videos I've presented explain, a big factor in this is human weakness - our reckless...
Aug 21, 2025
Theory of Games
replied to the thread
SkyNet really is ... here?
.
And your last sentence sums up the issue: as Super-Intelligence emerges, the technology outpaces our ability to track exactly what AI...
Aug 21, 2025
Theory of Games
reacted to
kermit4karate's post
in the thread
SkyNet really is ... here?
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Like
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I use different AI models daily both personally and professionally and see them as revolutionary, now with the advent of LLMs. Also see...
Aug 21, 2025
Theory of Games
reacted to
Stalker0's post
in the thread
SkyNet really is ... here?
with
Like
.
So just finishing up a little project where I had an AI generate a python script to create dozens of iterations of a boardgame map I am...
Aug 21, 2025
Theory of Games
replied to the thread
What makes a successful superhero game?
.
Yeah but STUN results incapacitate the threat just the same, but without the need for CPR 😁 I'm not certain which edition you used, but...
Aug 21, 2025
Theory of Games
reacted to
kermit4karate's post
in the thread
What makes a successful superhero game?
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The original Champions, the soft cover book that came out in 1981, was something like 64 pages long. It really didn't get too far into...
Aug 21, 2025
Theory of Games
reacted to
kermit4karate's post
in the thread
What makes a successful superhero game?
with
Like
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Bingo! The disadvantages are key.
Aug 21, 2025
Theory of Games
reacted to
kermit4karate's post
in the thread
What makes a successful superhero game?
with
Like
.
Champions rocked my world for a few years. The concept of disadvantages was just incredible and changed everything for me. What a cool...
Aug 21, 2025
Theory of Games
reacted to
Eric V's post
in the thread
What makes a successful superhero game?
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I remember that one could make extra attacks, but I don't remember extra actions...
Aug 21, 2025
Theory of Games
reacted to
Enevhar Aldarion's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
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Like
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Mentioned this to a roommate who loves M&M and had somehow not heard this news yet. Needless to say, the household now has a copy to...
Aug 21, 2025
Theory of Games
reacted to
pukunui's post
in the thread
SkyNet really is ... here?
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You might want to update your OP then cos that’s not how it comes across.
Aug 21, 2025
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