Recent content by Theory of Games

  1. Theory of Games

    Things the Report button is NOT for

    U know ... the report button obviously isn't for reporting site rules violations like: "keep it civil, keep it clean, and keep it on topic and keep it inclusive" I get red-text everywhere I post, even on threads I create - meanwhile other people can post whatever kinda comments they want on...
  2. Theory of Games

    SkyNet really is ... here?

    Well. I tried - and I'm done with this thread (y)
  3. Theory of Games

    What makes a successful superhero game?

    Well. "Narrative" relates to storytelling and if a character gets more capable, you can now tell different kinds of stories. I think the "power-ups" are for that exact reason? I mean the original Superman was fighting bank robbers and corrupt officials, then a few decades later he's fighting an...
  4. Theory of Games

    Shadowrun Anarchy 2.0 is up on KS

    $23 quid for a PDF shhhhheeeeeeeeeeeeessh. And it's 300 pages when SR 4A was 326 - I thought it was supposed to be "rules-lite"?:oops: Guess I'm stuck with GURPS SR.
  5. Theory of Games

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    GURPS Lite is a great starting base for those new to the system. 100% Agree. GURPS' level of detail and versatility isn't for everyone, but IME of playing and running the other "generic" systems like HERO, SWADE and FATE, I found the others fall flat in many areas. It's one thing to label a...
  6. Theory of Games

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    The versatility of GURPS is its strength, an unmatched strength in the ttrpg hobby space. Seeing what Mutants & Masterminds is shifting to (4e), I'll probably go with GURPS Supers and have just one ttrpg for all of my games going forward. I can do this because GURPS can do any genre (y)
  7. Theory of Games

    Daggerheart General Thread [+]

    This can't be ignored:
  8. Theory of Games

    SkyNet really is ... here?

    https://en.wikipedia.org/wiki/Superintelligence:_Paths,_Dangers,_Strategies
  9. Theory of Games

    What makes a successful superhero game?

    There's been at least two clones: Codename: Spandex and Squadron UK. I own one or both but couldn't tell you much about them.
  10. Theory of Games

    What makes a successful superhero game?

    GH is such a great game! Instead of turns for character actions, it has "panels" like comic books which is very cool. The system is kind of crunchy like AD&D where there's different tables for different types of combat, but if you like old-school crunch, it's fun. The random chargen is just as...
  11. Theory of Games

    Draw Steel General Thread [+]

    That's called Adultery. You find a game you love and yalls git married and live happily ever after. Unless something better comes along, then you fire up the divorce papers and marry your new significant other. There can only be one. Having more than one means neither is truly loved. Draw...
  12. Theory of Games

    Draw Steel General Thread [+]

    Hm. Is anyone leaving the current edition of D&D for Draw Steel? If so, why?
  13. Theory of Games

    Intrusive Ads

    It's kind of weird that people aren't using adblockers in this day and age. The internet is drowning in ads:eek:
  14. Theory of Games

    SkyNet really is ... here?

    https://en.wikipedia.org/wiki/Regulation_of_artificial_intelligence#Regional_and_national_regulation Another big barrier to SkyNet emerging is limiting the amount of power the "super-AIs" have access to. "Boxing them in" properly is what I thought would happen.
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