Recent content by therealskeletron

  1. therealskeletron

    D&D 5E SPIRIT GUARDIANS range clarification

    this is exactly why I thought the AOE should be 5x5 squares on a grid. Obviously the DM has the final call, so i'll let him decide. thanks for all the input guys...as with everything, it's up to the DM
  2. therealskeletron

    D&D 5E SPIRIT GUARDIANS range clarification

    And it works ok? Doesn't feel OP?
  3. therealskeletron

    D&D 5E SPIRIT GUARDIANS range clarification

    And it works ok? Doesn't feel OP?
  4. therealskeletron

    D&D 5E Where to next? (post LMOP)

    Thanks for all the advice guys. Also gave me some good tips for when I take a shot at DMing We're gonna stick with DOTMM...my DM is really great at injecting narrative and backstory into NPC's and flavouring encounters, so I think together we can enhance what is already there. Aces.
  5. therealskeletron

    D&D 5E SPIRIT GUARDIANS range clarification

    So...trying to find a clear clarification on the range of SPIRIT GUARDIANS is a nightmare. There are SO many conflicting ideas on this. My understanding of the rules as written is that the AOE is a 5x5 SQUARE: -15ft radius centered on self. - only squares AT LEAST half covered in that range are...
  6. therealskeletron

    D&D 5E Where to next? (post LMOP)

    Hey all, Our party is about to finish The Lost Mines of Phandelver and wondering what to do next. We're considering Dungeon of the Mad Mage, but wondered what other options experienced players recommend (it's the 1st campaign for most of us) We're a 3 person party approaching L5 and keen to...
  7. therealskeletron

    D&D 5E TEMPEST CLERIC 4TH LVL ASI ADVICE

    Many thanks for the advice. Still getting my head around AOO/movement rules. This helps a lot.
  8. therealskeletron

    D&D 5E TEMPEST CLERIC 4TH LVL ASI ADVICE

    Thank you...the "REALLY obvious" thing I was missing was the BB 5ft range. Appreciate the feed back
  9. therealskeletron

    D&D 5E TEMPEST CLERIC 4TH LVL ASI ADVICE

    Hi all...so I'm just getting back into dnd after not playing since 4e (it's so much better now). I'm looking for advice on the 4th level ASI: specifically, should I increase my WIS to 18?, or take the feat SPELL SNIPER: BOOMING BLADE? I'm playing a LVL2 MARK OF THE SENTINEL HUMAN TEMPEST DOMAIN...
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