Recent content by TheSword

  1. TheSword

    Tell Me About Your Experiences Joining an Existing Gaming Group/TTRPG Campaign

    Online. I play face to face monthly, and DM online games twice weekly, but nobody in my current groups has the patience or VTT experience to DM either D&D or WFRP. I think I’ve come round to the idea that my time is precious and if I’m going to be a player I’d like to do that in a game where...
  2. TheSword

    D&D 5E Couple new Ideas, gauging interest

    Partner spells are a great idea. Have you considered spells that have a skill component? Where the caster or someone nearby needs to use a skill to achieve an effect? Similar to the examples above but the skill would empower the spell.
  3. TheSword

    Tell Me About Your Experiences Joining an Existing Gaming Group/TTRPG Campaign

    So I’ve done a bit of this recently, I think I mentioned in another thread. Three groups over the last year or so. Mainly so I get do be a bit of a player and do more WFRP. - I found the first on the discord for WFRP the Ratcatcher’s Guild and joined pretty much straight away. The other two I...
  4. TheSword

    UK Games Expo Attracts 42,000 Attendees Making It World's 3rd Largest Tabletop Convention

    I went for the first time this year on the Sunday because board gaming friends were going and I really enjoyed it. I was surprised by how big the TTRPG element was, including the board gaming. I didn’t see the EN Publishing stand otherwise I would have said hello. Next year I’ll get organized...
  5. TheSword

    Pace in your game.

    I definitely think that newer groups suffer that challenge more. Particularly online. Not wanting to offend or overstep leads to a very cautious decision making process. But I would say there is also a lot of DM pausing. Checking notes, working out how things work, dragging out interactions...
  6. TheSword

    Pace in your game.

    After a player with largely one face to face DM for the last 25 years I realize that I’ve been pretty spoiled. I recently branched out into more online gaming and tried three different groups online as player to broaden my horizons. I learnt a lot about storytelling and all three games were...
  7. TheSword

    D&D (2024) Illusion Magic in 2024

    It makes the illusion fade for everyone who witness the illusion have a weapon pass through it unscathed. Seeing is believing. Being told something is an illusion when it appears real requires a study check. Seeing something pass through it proves it to you.
  8. TheSword

    D&D (2024) Illusion Magic in 2024

    @FrogReaver is spot on. On your turn you can move the illusion in a set way but there is nothing that lets you move the illusion on someone else’s turn. Illusions are extremely open ended, able to create almost anything, so of course there have to be limitations.
  9. TheSword

    D&D (2024) Illusion Magic in 2024

    On a side note - I tried to compile some reasons why I do think illusions are awesome in 2024 https://www.enworld.org/threads/illusionists-better-in-2024.706432/
  10. TheSword

    D&D (2024) Illusion Magic in 2024

    I think this is the problem with illusions and reason that people get frustrated with them on both sides. They try and break the game to make them amazing without realizing that there will naturally be resistance to that. On your action you can move the image but there is no way to make the...
  11. TheSword

    D&D (2024) Illusion Magic in 2024

    illusions depend entirely on the game you’re playing. Scenario 1: A largely combat based session with goals to kill or incapacitate foes - illusions are generally pretty crappy Scenario 2: A mission orientated session with goals other than killing folks. Something like a Golden Vault...
  12. TheSword

    D&D Debuts Playtest for Psion Class

    Perhaps, but this is the way we currently regulate it, and so for all the other classes. There is no point being inconsistent when the spells are already in existence. It does feel psionic for the vast majority, and the for the few spells with components that feels psionic for some people to...
  13. TheSword

    D&D Debuts Playtest for Psion Class

    Material components aren’t just about assigning a cost it’s about limiting availability. All control over spell access was ceded to players when the rules around spell acquisition were changed. The material component puts some restriction on that. Folks shouldn’t be able to lay teleport circles...
  14. TheSword

    D&D Debuts Playtest for Psion Class

    Each to their own. I think they add flavour. They do assist with balance issues - usually either permanent effects (Magic mouth) or spells that would problematic if spammed (legend lore) or spells which the DM might want to restrict access to (identify). Only 16 psion spells have material...
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