So basically the books are everything I hoped for and more. Excellent. Will be interesting to see where these sit in the range of 5e books released to date. It sounds like they have excised the lingering spirits of SCAG.
Can wait to get my copies in a couple of weeks and for the Foundry release.
Or as discussed earlier and in this thread Adventures in Ubersreik published by Cubicle 7 for WFRP 4e [Spoilers]
The started set for 4e is a brilliant product that is largely edition agnostic.
Honestly it depends. I personally think Core requires Winds of Magic and Up in Arms to play well. Unless you plan on getting those as well I would hold off and pay the extra $15 for the completed article.
That said it is a beautiful and well made book so if you just want it so you have it, may...
If you do there are so many really good small original adventures released by C7. Worth checking out one of the Ubersreik Adventures books. Great for 4-6 hours of gaming each.
There is actually a small team of folks doing the programming and updating. There’s a hell of a lot though either way. Every new product for 5 ranges. Plus every time Foundry updates the 60 or so products released already need updating too. It’s a labour of love.
You forget when you buy a...
Similar contagions to the previous edition are in the DMG. There are three examples and two of them (Sewer Plague for instance) key off Exhaustion not Poisoned.
They’re separate to curses.
So interesting spin off from my medicine thread. Magical diseases, despite very much being a thing in the game are no longer curable with lesser restoration. Only greater restoration will cure the exhaustion which most of the seem to key off, which makes curing diseases much harder than before...
I like it. Another option could be make a medicine check when someone spends HD to recover hp. If successful they spend one less HD. For every 5 points of success they save an additional HD.
I agree. In gritty health variants when HP come back less often it would be much more useful.
I do think the change to the restoration spells are a game changer. Not being able to magically cure disease is a big change. Of course only if disease is a thing in the game.
My previous thread D&D 5E (2024) - Rank 5e skills from most useful (1) to least useful (18) generated a some discussion and a bit of disagreement but one thing that was almost unanimous was the feeling that Medicine and Performance were the two least used/useful skills in D&D 5E (2024). I find...
Doom of Daggerdale is for Levels 1-3
Sword of the Dales is for Levels 1-4
Secret of Spider Haunt is for Levels 1-4
Return of Randal Morn is for Levels 1-4
Shadowdale: Scouring of the land is for Levels 9-13
I'm also planning on using Forge of Fury which is designed for Levels 3-5 to represent...