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Thomas Shey's latest activity
Thomas Shey
replied to the thread
Realistic Combat that's Simple(ish)
.
It honestly doesn't help that in some cases what "realistic" would look like is either unclear, or people have some ideas about it that...
Friday at 3:46 PM
Thomas Shey
replied to the thread
Realistic Combat that's Simple(ish)
.
There are certainly games that make one-shot kills unlikely, but not impossible, and give players some tools to avoid that while making...
Friday at 3:42 PM
Thomas Shey
replied to the thread
Realistic Combat that's Simple(ish)
.
In a thread about realistic combat, I kind of took it as a given that the hyperstylization of games in the D&D sphere were already off...
Friday at 3:39 PM
Thomas Shey
reacted to
Remathilis's post
in the thread
D&D 5E (2024)
The Undead Army Necromancer is not Designable
with
Like
.
And the game has been getting better at removing those kinds of things from the core gameplay of the classes. Which is why the paladin...
Friday at 2:46 AM
Thomas Shey
reacted to
boofnoodle's post
in the thread
Dungeons & Dragons Shifts to Franchise Model, Dan Ayoub Named as Head
with
Like
.
Worked with a company (rhymes with Lasgro) through a licensee agreement and this how at least one of their other major franchises work...
Friday at 2:45 AM
Thomas Shey
replied to the thread
What Is Your Go-To Pick-Up TTRPG?
.
Its an SF dungeon crawl after all.
Friday at 12:20 AM
Thomas Shey
reacted to
Reynard's post
in the thread
What Is Your Go-To Pick-Up TTRPG?
with
Like
.
SWADE has a good cross section of stat blocks in the core rulebook. You can easily tweak any of them on the fly.
Friday at 12:18 AM
Thomas Shey
replied to the thread
What Is Your Go-To Pick-Up TTRPG?
.
Yeah, there was a time I could have done that with RuneQuest or Hero without too much of a struggle. Like I said, I'm just rusty.
Friday at 12:16 AM
Thomas Shey
replied to the thread
What Is Your Go-To Pick-Up TTRPG?
.
The only thing I'd need specifically was stats for opponents, but given the somewhat schematic nature of SWADE, if the sample opponents...
Friday at 12:15 AM
Thomas Shey
replied to the thread
Realistic Combat that's Simple(ish)
.
While its not a complete case, that's not what I'm talking about. I'm talking about systems that allow you to avoid being hit. In...
Friday at 12:11 AM
Thomas Shey
reacted to
Xamnam's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Of your strong opinions I see consistently, this is the one that really makes me bristle every time. I disagree fervently, and I...
Friday at 12:05 AM
Thomas Shey
reacted to
hawkeyefan's post
in the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
with
Like
.
Again, I think this is mostly just semantics. My point is it’s not problematic in a game where it’s an expectation. And if loss of...
Friday at 12:04 AM
Thomas Shey
reacted to
Scribe Ineti's post
in the thread
For those who don't play D&D (or its clones), what keeps you engaged with EN World?
with
Like
.
It's one of few well-populated and well-moderated RPG-related forums still in active use. I'm just here to monitor TTRPGs General to...
Friday at 12:03 AM
Thomas Shey
replied to the thread
D&D General
[rant]The conservatism of D&D fans is exhausting.
.
Doesn't change the point that the roll still tells you how capable the opponent attempting it is. It just changes the nature of the...
Friday at 12:02 AM
Thomas Shey
replied to the thread
Realistic Combat that's Simple(ish)
.
You're making an assumption. In most games they don't get hit often. That's the point; they survive by avoiding the hit in the first...
Thursday at 11:59 PM
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