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Thomas Shey's latest activity
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
While I thought the rest of this post was sound, I'll state flatly that there are moves in Monster of the Week that cause you to pass or...
Oct 8, 2025
Thomas Shey
reacted to
thefutilist's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm honestly not sure what people mean when they say 'play to find out what happens', I've seen it used in a load of different ways...
Oct 8, 2025
Thomas Shey
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Its an admitted broad generalization so not prone to being true across all time and games. This blurb itself is just one example from...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That explains it much more, I think. Effectively you were kind of in a box of a particular time and variety of D&D much longer than I'm...
Oct 8, 2025
Thomas Shey
reacted to
CleverNickName's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
From summer of 1986 until about 2000....so fourteen years, minus a few years while I was at university and didn't have any time to play...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Hmmm. That begs the question what even counts as "simulate"? D&D style hit points never seemed to simulate "reality" to any degree...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I guess technically OD&D didn't have rules for those, either. They were used a lot, but that may have had to do with people coming from...
Oct 8, 2025
Thomas Shey
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm a bit puzzled about the bold since that stuff - grids, battle mats, minis, etc. - has been there since its wargaming roots.
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I was seeing race and class treated as separate in 1975 (that races were to be treated as quasi-classes may have been the intent but it...
Oct 8, 2025
Thomas Shey
reacted to
Lanefan's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
with
Like
.
For just my own character, no. As DM or as player trying to mentally map the positions of everyone in the battle relative to each...
Oct 8, 2025
Thomas Shey
replied to the thread
Sequel game systems?
.
You could make an argument for this for various editions of Shadowrun.
Oct 8, 2025
Thomas Shey
reacted to
Snarf Zagyg's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Agreed. After you got past the first two archetypes (Fighter, Magic User), all the classes were about who you were. While we have tried...
Oct 8, 2025
Thomas Shey
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This was visible even in OD&D once you got out of the most basic classes; things like rangers and druids were always pretty clearly as...
Oct 8, 2025
Thomas Shey
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All three are, of course level based skill driven... but... Dev points: In 3.x, it's class based. In RM, it's based upon current...
Oct 8, 2025
Thomas Shey
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Possibly. If I buy a Star Wars game, I might not. The sorts of games to which IPs are attached can vary in style and content. That's why...
Oct 8, 2025
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