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Thomas Shey's latest activity
Thomas Shey
replied to the thread
What makes setting lore "actually matter" to the players?
.
I'll point out Umbran referenced that in the second sentence you quoted.
Dec 11, 2025
Thomas Shey
replied to the thread
What makes setting lore "actually matter" to the players?
.
Because you want to play with specific people, perhaps for themselves, perhaps because you know they'll bring things to the game that...
Dec 11, 2025
Thomas Shey
reacted to
billd91's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
As I see it, that doesn't make it not a trade-off. You like tactical play, you trade that as a significant focus in the game for an...
Dec 11, 2025
Thomas Shey
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
That sounds less like a question about lore, and more like an existential crisis. Very, "What is the purpose of life?!?" energy. I...
Dec 11, 2025
Thomas Shey
replied to the thread
What makes setting lore "actually matter" to the players?
.
I have to note that with many groups the game is first however. This is sometimes even true with groups composed of closer friends, who...
Dec 11, 2025
Thomas Shey
replied to the thread
What makes setting lore "actually matter" to the players?
.
That's the alternate to dealing with trade-offs--curating the player group and GM combination. There are various reasons that's not...
Dec 11, 2025
Thomas Shey
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think you misinterpret the issue in a maximally negative light. It has nothing to do with a zero-sum game. When you go out to...
Dec 11, 2025
Thomas Shey
replied to the thread
What makes setting lore "actually matter" to the players?
.
On the other hand, the idea that there are many groups that play together for various reasons that have some conflicts about what they...
Dec 11, 2025
Thomas Shey
reacted to
GrimCo's post
in the thread
Will there ever be new editions of the major systems?
with
Like
.
Yes, but by the time of rebranding from nWoD to CoD, that game line was 10y old, and with rebrand, they did rules update. Not complete...
Dec 11, 2025
Thomas Shey
reacted to
Staffan's post
in the thread
Will there ever be new editions of the major systems?
with
Like
.
I think there were a couple of reasons, which probably overlap a fair bit. The biggest was that they nuked their main product lines...
Dec 11, 2025
Thomas Shey
replied to the thread
D&D General
AI Art for D&D: Experiments
.
I'm not sure about the lifting "most" is doing there, but I do know that in any context where one viewed that music in isolation, I...
Dec 11, 2025
Thomas Shey
reacted to
cbwjm's post
in the thread
D&D General
AI Art for D&D: Experiments
with
Like
.
I don't think that's really true, people will create art and writing and new music, still generally be creative because that is what...
Dec 11, 2025
Thomas Shey
replied to the thread
D&D General
AI Art for D&D: Experiments
.
I'm sorry, but that's just hyperbole, at least with ones that can be done without a support network. Plenty of people produce art...
Dec 11, 2025
Thomas Shey
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Well, I agree with that; I just think assuming people are going to not carry expectations is the wrong way to get there. You either...
Dec 11, 2025
Thomas Shey
replied to the thread
What Does "Simulation" Mean To You? [+]
.
Well, I think I'd argue that those both are going to set some of how players expect things to work, and if you want to steer around them...
Dec 10, 2025
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