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Thomas Shey's latest activity
Thomas Shey
reacted to
Seramus's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
Yeah, it creates a strange sort of "implied to be worse" reverse engineering the DM has to do. Everyone can try to disarm. The...
Feb 10, 2026
Thomas Shey
replied to the thread
Pathfinder 2E
I played my first PF2e game this week. Here's why I'm less inclined to play again.
.
While not untrue, it also makes there less of a guessing game about how to set up opponents and the numbers for situations in an...
Feb 10, 2026
Thomas Shey
reacted to
Lanefan's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
There's three things in WotC D&D that work against re-rolling initiative, two of which can be fixed with trivial ease. The first is...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
That's fair, but I have to note that there's still some situations that are always kind of about that, not just climbing. They may well...
Feb 10, 2026
Thomas Shey
reacted to
Bill Zebub's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
My version of "disarm" might be to: 1) include it either as one of several/many predefined combat maneuvers, or as just one example of a...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Yup. Especially one that's down-rev of what the PCs normally can handle. You know, its legit Sometimes or preferences and...
Feb 10, 2026
Thomas Shey
reacted to
Bill Zebub's post
in the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
with
Like
.
Yes! I'm always interested in those kinds of mechanics. For example, the boss gets to immediately attack anybody who attacks it. I'm...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
The problem with reroll initiative is I'm never sold its worth the handling time, and it can sometimes create some artifacts that aren't...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
I should have done it earlier, honestly, when I started to note drift had confused the argument. Well, I allowed myself to get dragged...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Then I can ask why you'd do that with an interim combat that isn't likely to be necessarily any more fun or interesting. If you...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Well, that runs into the problem you can hit with a lot of physical skills in that they're enablers for getting some things done that...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Because that was the context my participation came up in, when someone suggested that it was a mistake to have any skill functions...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
There are all kinds of ways to do that though. Among other things, not every game just has amorphous blob hit points in the first...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Yeah, I'd find it a particularly cynical view that mechanics for manuevers and actions were constructed in that sort of reverse-design...
Feb 10, 2026
Thomas Shey
replied to the thread
D&D General
When Was it Decided Fighters Should Suck at Everything but Combat?
.
Note I've carefully kept away from social or intellectual skills in this discussion, because that's been fraught, particularly in the...
Feb 10, 2026
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