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Thomas Shey's latest activity
Thomas Shey
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Agreed, and it could have used some tweaking, but they over-tweaked and ruined it (imo). But that's also the basis for my opinion about...
Tuesday at 4:48 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I don't think you're wrong per se, but I do think the degree to which its true varies heavily based on both the end user and the...
Tuesday at 2:08 AM
Thomas Shey
replied to the thread
What is "railroading" to you (as a player)?
.
I'm assuming you know this, but that kind of rule, especially with that specific short a time frame, is tantamount to "Don't play in...
Tuesday at 1:19 AM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Oh, that can happen all of the time. I could probably list a dozen games that I like the overall game, but one or more of the mechanics...
Tuesday at 1:17 AM
Thomas Shey
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Hmm. I think the core premise behind RPGs is communication, storytelling, and roleplaying. But the core mechanic is....a mechanic.
Monday at 11:23 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Both of the two D100 roll-low blackjack systems I mentioned are often opposed. There's also a middle case where target numbers are set...
Monday at 7:18 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Green Ronin's AGE system does this by checking for doubles on its 3D6 roll and seeing how many points the "stunt die" gives you.
Monday at 7:14 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
Usually that sort of thing is a question of potency, not skill, and you can bake it in outside the skill system. You also, of course...
Monday at 7:13 PM
Thomas Shey
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I was working with a small (10-12) person, virtual company, and I proposed we kick off our weekly all-team Zoom meetingswith "Victory...
Monday at 3:13 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I've seen this referred to as a "blackjack" system in more than one place. Both Mythras and Eclipse Phase use D100 versions of it.
Monday at 3:10 PM
Thomas Shey
replied to the thread
Let's Talk About Core Game Mechanics
.
I kind of lean into dice pool systems because its usually easier to get somewhat consistent results once you know how many dice are...
Monday at 5:34 AM
Thomas Shey
reacted to
Umbran's post
in the thread
Most common RPGs of today?
with
Like
.
I think we ought to be clear that many of the games on that list are very new. Saying Daggerheart is popular and Savage Worlds is...
Monday at 5:29 AM
Thomas Shey
reacted to
neceros's post
in the thread
Starfinder
Starfinder 2e Character Sheet
with
Like
.
Yeah
Monday at 5:27 AM
Thomas Shey
replied to the thread
Pathfinder 2E Launches Playtest for Daredevil and Slayer Classes
.
I suspect that's inevitable in the exception based design space the D20 sphere fills. It was even true in D&D 4e from what I saw of it...
Monday at 5:26 AM
Thomas Shey
replied to the thread
Starfinder
Starfinder 2e Character Sheet
.
I'm assuming given the amount of space the feat spaces are intended to summarize the feat and not just name them?
Monday at 1:04 AM
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