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Thondor's latest activity
Thondor
reacted to
Jahydin's post
in the thread
Would ACKS be a good fit to capture the BECMI-feel?
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For me, Jason Bulmahn (Paizo) sums up my feelings with: Pretty much how I feel about all my hobbies. If you're as passionate about...
Aug 18, 2025
Thondor
reacted to
Theory of Games's post
in the thread
What makes a successful superhero game?
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Champions and similar games presented a certain playstyle that has been embraced and enjoyed by many gamers. Of course, everyone isn't...
Aug 16, 2025
Thondor
replied to the thread
Would ACKS be a good fit to capture the BECMI-feel?
.
Seems pretty similar yeah. The Revised books themselves suggest using the existing ACKS adventures from the prior edition several times...
Aug 15, 2025
Thondor
replied to the thread
What makes a successful superhero game?
.
Designer of Simple Superheroes #0 here. I'm currently running sessions of the in-development variant Supervillains Unleashed. As many...
Aug 15, 2025
Thondor
reacted to
chaochou's post
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Alternatives to map-and-key
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There is no causality in fiction. There is only the fiction of causality, which - of course - can be anything the author chooses which...
Aug 12, 2025
Thondor
reacted to
soviet's post
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Alternatives to map-and-key
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I think that skill challenges were a noble failure. Plenty of games on the storygame side have some means of chaining together...
Aug 10, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
As you describe what you are doing, you are primarily using Event List (or Scenario). That's how I define it anyway in this post...
Aug 9, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
Because that's what narrativist mechanics do. They let player's directly manipulate the story in a way that only the GM normally can...
Aug 9, 2025
Thondor
reacted to
pemerton's post
in the thread
Alternatives to map-and-key
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I mentioned Classic Traveller trading play upthread, but didn't put it in the context of GM-less play. Which is something the rules...
Aug 9, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
Here’s the types I think we’ve covered so far: Map-and-key Draw a map, fill it with content. Where the players go, there is where the...
Aug 9, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
I think they did. Implicitly if not explicitly in the OP. Alright so it seems like the "best interests" that Permerton is talking...
Aug 7, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
In a discussions like this that essentially asks the question "what are some uncommon / lesser known ways of doing X?" What exactly is...
Aug 7, 2025
Thondor
reacted to
Umbran's post
in the thread
Alternatives to map-and-key
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But, it isn't necessarily specifically related to a map. The players need to succeed at 6 actions that would plausibly aid them in...
Aug 7, 2025
Thondor
reacted to
Campbell's post
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Alternatives to map-and-key
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D&D should definitely be included, but not given special weight because more people play it. Vastly more people play Call of Duty than...
Aug 7, 2025
Thondor
replied to the thread
Alternatives to map-and-key
.
Interesting topic Permerton. As someone who runs a lot of Superhero games, and never includes maps in my prep or scenario design, this...
Aug 6, 2025
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