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thullgrim's latest activity
thullgrim
reacted to
Fenris-77's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
I remain pretty relentlessy non-VTT. I don't hate it, but I don't love it either and with a lot of games I think it can take away more...
Sep 29, 2025
thullgrim
reacted to
BrokenTwin's post
in the thread
Sell me on Savage Worlds
with
Like
.
I find Savage Worlds combat can be a slog if the players treat it like D&D combat, ala everybody just tries to deal as much damage on...
Sep 29, 2025
thullgrim
replied to the thread
Sell me on Savage Worlds
.
I find it’s frequently not the ‘to hit’ piece that’s an issue, it’s the feeling of being pillow-fisted. You can hit all day long but if...
Sep 28, 2025
thullgrim
replied to the thread
Sell me on Savage Worlds
.
This is correct. The author of Sprawlrunner pulled his material from Drivethru in response to the incident. I believe he was also...
Sep 28, 2025
thullgrim
replied to the thread
Sell me on Savage Worlds
.
I’m convinced that Sprawlrunners is the best way to play Shadowrun. Interface Zero if you want to go the crunchier implementation route...
Sep 26, 2025
thullgrim
replied to the thread
What System(s) Should I Suggest?
.
Warhammer Fantasy rpg has great Foundry implementations, a ton of ready to run resources, is crunchy, and just different enough that I...
Sep 25, 2025
thullgrim
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
I would use GURPS. It handle techno/gun-porn well. Character advancement would also map well to mission style play. It can be played...
Sep 25, 2025
thullgrim
replied to the thread
Describe your last rpg session in 5 words
.
Shattered Star session 8 Cleric sets barbarian on fire.
Sep 25, 2025
thullgrim
replied to the thread
Describe your last rpg session in 5 words
.
PF1: Shattered Star So. Many. Dead. Mites.
Sep 18, 2025
thullgrim
replied to the thread
Describe your last rpg session in 5 words
.
Siccatite Doors: Silent They See
Sep 11, 2025
thullgrim
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
There’s a ln advantage in one of the DF supplements for archers that reduces reloading time a lot. Wizards, using the core system also...
Sep 8, 2025
thullgrim
reacted to
corwyn77's post
in the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
with
Like
.
Hexes are just better, IMO. I often use hexes even on the rare occasions I run D&D - it just makes movement so much smoother. No more...
Sep 4, 2025
thullgrim
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
You could run GURPS style racing using squares. It would be a little less intuitive, especially sides but from and rear would be easy...
Sep 4, 2025
thullgrim
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
On the subject of Magic Systems I lean towards Sorcery myself. I find RPM to be theoretically better but harder to adjudicate in play...
Aug 30, 2025
thullgrim
replied to the thread
Describe your last rpg session in 5 words
.
Lollipop Guild evicts Tower Girls.
Aug 29, 2025
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