Recent content by thuter

  1. thuter

    Level Up (A5E) Questions about Oaken Fist archetype

    Not being able to move is an interesting concept that could allow for some tactical decisions, it's just that I see very little reason to use the feature as is, which is a bummer. Locking the Wooden Fists damage behind being rooted would be a good reason to use the feature, though I would...
  2. thuter

    Level Up (A5E) Questions about Oaken Fist archetype

    Thanks for the clearing up! I don't see how Oaken Fist Adepts would be more tanky necessarily, but I do like the nature flavour. Nature's Boughs had the feeling of a ribbon feature for me, but it had too much crunch text to really view it as one. I think having to use an action to Take Root is...
  3. thuter

    Level Up (A5E) Questions about Oaken Fist archetype

    I have a couple of questions with regards to the Oaken Fist archetype for Adepts, from GPG#13. 1. Wooden Fists action usage At level 6, Oaken Fists gain the Wooden Fists ability, which states: It does not specify an action type. Is it a free action? 2. Mighty Boughs gives Barkskin At level...
  4. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    I think Adepts with stunning assault may even be worse. At lvl 12 with Unlikely Wield and Addtional Attack they make 6 attacks each turn via two-weapon fighting. They gain additional exertion from their class as well as +1 to maneuver DC's. Adepts don't get the Tempered Iron tradition at level...
  5. thuter

    Level Up (A5E) Maneuvers Again: RAW, RAI and Reasonable Rulings

    I think your example is more a statement of the power of Stunning Assault than it is of the wording of CM's being strange or maneuver balance in general being off. Maneuvers cost a certain action to take, and within they state what you do as that bonus action, action or reaction. Also, they...
  6. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Pretty easily as a Rogue with some Skill Tricks :) Everytime we encounter a creature with a poison attack, I use the poisoner's kit to harvest poison from it (usually autosucceed since I have d10 expertise and Resident Expert from Human which means I roll a 10 at the d20 mininum). Then I use...
  7. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Oh there are ways to get it for sure. e.g. Going 1 level Fighter nets you a Fighting Style and any traditions that you might ever want in addition to the best maneuver progression.
  8. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Berserkers do not get access to the Razor's Edge tradition. Which is a shame, because the class that has class features designed for crits does not get the maneuvers that enable them more than any other. But Furious Critical absolutely gets applied :)
  9. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    We are lvl 8. Berserker feels somewhat immortal. It is more tanky than the O5E variant for sure but I think they deal similar damage compared to an O5E one. Of course, as soon as the crit train starts, enemies drop, but I have yet to see the Berserker in our game out-damage my Cutthroat Rogue...
  10. thuter

    Level Up (A5E) The Marshal Daring Assault feature, is it as strong as I think it is?

    It is a strong benefit, but it is also the only benefit at level 3 of the subclass, and it works only on your allies. I do agree it skews combat priorty towards making as many attacks as possible, instead of a lower number of more powerful hits (the same tended to be the build priority of...
  11. thuter

    Level Up (A5E) Marshalls with Extra attack

    If you really wanted you could multiclass 2 levels into Vanguard Savant, to give the other attack away too. (Edit: Vanguard, not Vox)
  12. thuter

    a5e.tools Errata & A5E.tools

    That "Feel My Sting" line (...) and you may have the weapon gain the heavy property while you’re wielding it. Changes so that you can treat the weapon as if it has the heavy property, for the purposes of Furious Critical and maneuvers. See also...
  13. thuter

    a5e.tools Errata & A5E.tools

    The day this gets fixed is a sad day for small Queen Bee Berserkers, as it's the only weapon they can use to get brutal criticals with, without making the weapon heavy and thus getting disadvantage on all attacks :P (If you don't use the unofficial rule that got approved by the writer but is not...
  14. thuter

    Homebrew Official Level Up Character Sheet (Fancy)

    To be fair, my group has been playing for over a year now, and we still tie abilities to skills most of the time. It is a hard habit to get rid of :D Happily waiting for a form-fillable version to see if I would use it. The current form-fillable version is not entirely to my liking either, but...
  15. thuter

    Level Up (A5E) Thirst, hot weather gear and Berserker's Path of Scorching Summers Developed Talent

    I am sorry if I came across that way. The problem is not distinguishing fluff from crunch, it is inconsistency (advantage on saves vs. automatically succeeding), referencing an item that does not exist (hot weather gear), and finally granting a boon that seems to have no benefit (saving throws...
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