Recent content by thuter

  1. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    That is only the case with bonus action spells, interestingly. As for concentration, you can just make the readied spell your concentration spell, and use non-concentration spells for the normal (or subsequent) actions.
  2. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Copious amounts of Seed Bomb and a flock of Unseen Servants/Familiars/Homunculi/Summoned Creatures/Undead/Followers also works.
  3. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    There are some combinations of spells that when used together in a single turn will drastically change the battlefield. Like a combination of Plant Growth and Web, or any other strong concentration and non-concentration spell. Note that already these things can be coordinated in a party, but...
  4. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    I would probably go a different route with this and change the wording on the Ready Action to state that the trigger cannot be something directly caused by your own actions. That would change it so that you can only use the readied action out of your turn (at least as far as I can see), and have...
  5. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    I mean, it's not that unique actually. Reaction + BA + Exertion can in many other cases lead to +2 attacks, usually slightly more expensive Exertion-wise though. There are plenty other maneuvers that let you make an additional attack as a reaction, and while bonus action attack manuevers are...
  6. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Out of turn, I agree. Using Always Prepared to cast 2 spells in your own turn, only point 2 remains. And that is ok, since you would only be able to concentrate on one spell anyway, and if you make that your readied one, there is no difference to using Action Surge. Design-wise, I would argue...
  7. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    I wouldn't know, in our home campaigns we waive this part always, since Readying spells is punishing enough with the loss of the spell slot even if you don't use the reaction. Though Extra Attack has limitations under most circumstances as well, because it only works during your turn. Not...
  8. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Because spells have specific rules in the Ready Action description, other actions do not.
  9. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Yes, but if the reaction triggers during my turn, would it not just function? How so? I count 1 immediately from taking the Ready action, 2 (or 1 out of turn) from readied Attack Action, 2 from the actual Attack Action.
  10. thuter

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    Why could you not ready the Attack Action? Another point: For the price of your BA, Reaction and 2 exertion you gain an Action, essentially. Quite good, but not necessarily optimal for attack economy, factoring in that there are plenty of options for BA or Reaction attacks as well. I would...
  11. thuter

    Level Up (A5E) Seed Bomb & Cobra's Spit Design

    Our Druid used it in combination with Conjure Woodland Beings (sprites) to dish out 16d6 points of AoE damage (plus blind, grapple and/or difficult terrain) in a turn.
  12. thuter

    Level Up (A5E) Imbue Weapon reflex and natural weapons

    Never knew this, thanks! Do you have a rule reference for that? Because I could not find it. From level 5 on it is a stronger benefit than Hex, doesn't cost a spell slot, and on non-casters like the Adept, it would see a ton of value. But if it doesn't work on natural weapons (or unarmed...
  13. thuter

    Level Up (A5E) Imbue Weapon reflex and natural weapons

    The Imbue Weapon reflex from the Voidrunner's Codex targets "One melee weapon". Is this supposed to work on natural weapons (such as a Lizardsfolk's bite) as well? Obtaining this power with the Martial Mentalist feat is seriously powerful for Lizardfolk Adepts, if it were to work, since they...
  14. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Not for some of my ideas, but if you want to have Fighting Styles improve with level and be focused towards working together with a tradition, you would need to rewrite the selection of maneuvers for Fighters, rework Maneuver Specialization, as well as change many levels of class features to...
Top