Recent content by thuter

  1. thuter

    Level Up (A5E) Imbue Weapon reflex and natural weapons

    Never knew this, thanks! Do you have a rule reference for that? Because I could not find it. From level 5 on it is a stronger benefit than Hex, doesn't cost a spell slot, and on non-casters like the Adept, it would see a ton of value. But if it doesn't work on natural weapons (or unarmed...
  2. thuter

    Level Up (A5E) Imbue Weapon reflex and natural weapons

    The Imbue Weapon reflex from the Voidrunner's Codex targets "One melee weapon". Is this supposed to work on natural weapons (such as a Lizardsfolk's bite) as well? Obtaining this power with the Martial Mentalist feat is seriously powerful for Lizardfolk Adepts, if it were to work, since they...
  3. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Not for some of my ideas, but if you want to have Fighting Styles improve with level and be focused towards working together with a tradition, you would need to rewrite the selection of maneuvers for Fighters, rework Maneuver Specialization, as well as change many levels of class features to...
  4. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    🤷‍♂️ I do not have access to the GPG other than what is published on the A5E.tools website. But if it is specified anywhere, the GPG issue that published the maneuvers would be my guess.
  5. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Added in one of the GPG's, but the site links are somewhat wonky: Dueling Maneuvers | Level Up and Gate Pass Gazette | Level Up for reference
  6. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Yes, but... ...makes me believe that the Dueling Maneuvers are not meant for general combat ;)
  7. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Don't get me wrong, I really like the CM system. It's just a problem of rewarding Fighters for sticking to a very narrow action pool, instead of rewarding them for embracing their enormous versatility. This leads to Fighters very rarely picking niche options for their specialization/combat...
  8. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    The main problem I have with the Fighter design is that while most of the maneuvers are situationally awesome, some are just strong in any situation. These are the meneuvers Fighters will select for their maneuver specialization, and because of the added value of the specialization, the Fighter...
  9. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Well, that is what I don't know :p The relevant meneuvers state something like: And the Fighting Style states: So, I don't know. Would they? Arguments for either case can be made and I don't know what was intended by the authors. From a balance perspective, letting all attacks during a...
  10. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Are you adding the bonus damage from Technical Fighter to the bonus action attacks? Because I am not entirely convinced that is appropriate because those attacks are not technically part of the maneuver action... Though you could argue that the attacks still make use of the maneuver. But that...
  11. thuter

    Level Up (A5E) Sporting Chance maneuver bug/feature?

    "I am frightened by the dragon's roar! Quick, slap me in the face like the coward I am!"
  12. thuter

    Level Up (A5E) Sporting Chance maneuver bug/feature?

    The Sporting Chance maneuver from the Gallant Heart tradition (GPG #21) states the following: The flavour makes it abundantly clear that this is supposed to target enemies. However, I am, by definition, a creature within my own reach (and so are allies within my reach). I assume this should be...
  13. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Could be confusion between Incapacitated and Stunned?
  14. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Oh one final edge-case with your fix: If you manage to land a hit as a reaction during an opponent's turn (say with Speed Over Strength or Polearm Savant, for example), you stop the enemy right in their tracks AND make them skip their next turn as well.
  15. thuter

    Level Up (A5E) Thoughts on A5E classes from your table(s)?

    Neither have I because my players are usually smart enough to not tempt me with their super-munchkins ;)
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