No, you're right. That was my bad. I'm too lazy to go back and check but I think I quoted the wrong post and then incorrectly inferred "Is this what we want?" to be in regards to the lethality of an encounter. Reading comprehension fail.
I have played in mostly home brew campaigns but every time I'm exposed to anything Eberron I fall in love with it. The races, the magi-tech - it's such a rich setting. It's the only setting I have any real interest in.
If more Eberron specific info would be included in 5e supplements I'd...
One of my first times DMing was for a 3.5 D&D game with 4 newish players and 1 veteran. The party consisted of heavy armor types with low dexterity and low-mid perception. Their first encounter was against 4 prone Halfling crossbow snipers. It was a skirmish that they lost. One person was...
Uh, yea actually. The reason we roll dice is because the threat of/the chance of death is what makes it fun. If you have players that are annoyed every time they lose a fight, or don't feel like a badass just because they were out badassed by an NPC, they might be playing the wrong game. I mean...
That makes sense. However, I maintain immersion by requiring the new player to write a backstory. Now I normally require backstories in my game anyway (Half a page or so at 1st level) but a PC coming in a to a 3-4th level party might require more at my discretion.
I find that this small...