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Tigris's latest activity
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
The game was designed to have 4-5 round combst because if combat is too short there will be no tactic in it. Just bursting down enemies...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
this really sounds like you dont understand gamedesign on a non surface level. This same argument could be made about magic the...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
4E was not classless at all. The opposite. Classes where really strong, stronger than in 5E Each class had their own spell list Each...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
This assumes that 6E has Proficiency bonus multi classing dipping Both a thing which is not 100% necessarily in the first place...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
Millions of People play D&D so why copy a game which copies D&D which only has 10% of its userbase? If the amount of players is an...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
Why copy other systems trying to be D&D? Especially when the ideas are not good. Rolling 2 dice is not bad per se, but makes...
Jan 13, 2026
T
Tigris
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
These are all games heavily inspired by (or even heavily copying from) D&D. The reason such games exists is Dungeons and Dragons in...
Jan 13, 2026
T
Tigris
replied to the thread
Ghost roleplaying
.
Dungeon and Dragon 4th Edition has several different ways to play undead: Playing a Ghost directly, for that are rules in the Dragon...
Jan 11, 2026
T
Tigris
replied to the thread
D&D General
Mechanics of starting a combat & ending a combat
.
Ok if superiority isnt spent its better, but the "This superiority can be used once per round" sounded like you spend it, if not than...
Jan 11, 2026
T
Tigris
reacted to
Stalker0's post
in the thread
D&D General
Mechanics of starting a combat & ending a combat
with
Like
.
Adding more clarity from the OP, you can "use superiority" once per round to get a bonus, but its not spent, that's just a straight up...
Jan 11, 2026
T
Tigris
reacted to
TheSword's post
in the thread
D&D General
Mechanics of starting a combat & ending a combat
with
Like
.
It might be my poor explanation. Just to clarify. Superiority isn’t spent, it’s accrues and is lost through major actions during and...
Jan 11, 2026
T
Tigris
replied to the thread
D&D General
Mechanics of starting a combat & ending a combat
.
Its funny, I was thinkint the exact opposite as the person you replied to. This sounds like even more "need to sweet talk GM" as the one...
Jan 10, 2026
T
Tigris
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Thsts the point. For me modern game design is exactly getting a low complexity for a given target depth. Beacon is so good because it...
Jan 9, 2026
T
Tigris
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The question might be are you just giving up complexity and time expenditure! And part of establishing that is really understanding...
Jan 9, 2026
T
Tigris
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Here I agree somewhat. There are some modern mechanics but overall rpgs did almost not evolve because of different reasons. I would...
Jan 9, 2026
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