Recent content by Tigris

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    D&D General Path of Feats: a Superior Design than Subclasses

    I would more argue that design in general is not important. Popularity matters. Take as the example monopoly a game which was being designed to be not fun, but because its popular many people play it. (But in circles of people playing many different boardgames its not liked). For 5e design...
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    D&D General Path of Feats: a Superior Design than Subclasses

    I dont think that subclass design favors multiclassing per se. Yes level 3 is strong power dip etc. But this would not need to be. The problem which incentizes multiclassing is again inconsistency. 5e has a really really inconstent power curve. From level 1-3 the power of a character in 5e...
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    D&D General What articles would a good & free, fanmade D&D magazine have?

    Many people like as a hobby to be creative. Some people are even good or amazing at creating things. LIke there are amazing blogs by some people for free. Ao I dont see why creating a free magazine must be bad. I mean we even have things like linux which is free, or git, or firefox etc. I do...
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    Let's Talk About Character Resources To Power Abilities

    If the people include the game designers, then I agree. Gamesesign is also in charge of making the game playable with a broad range of people or at least make ir clear who the target audience is ans not. And it also definitly depend on games how much friction they generate by creating...
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    D&D General What articles would a good & free, fanmade D&D magazine have?

    Yes! More highlighting good ones. Not full reviews. More about examples of good ones and what they are about / how to include that. No No No Maybe, but if also just highlighting good things No! Maybe. If they are short or if its just 1 settting you have as a magazibe and then articles...
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    D&D 4E Was There A Mechanical Reason To Restrict Enchantments To Certain Weapons?

    Sure 1d12 crit was available, but not with other good effects on top. For me the different weapons start to feel really different with the essential expertise feats. Its feats you want to get anyway, with every weapon, and makes them mechanically more different. So for me having different...
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    D&D General Path of Feats: a Superior Design than Subclasses

    I am not sure if its necessary to this extreme. The only thing necessarily is to have the power budget split roughly in the same ratio between class and subclass for all classes. Also I think I worded it not ideal: I do not think that all/most subclasses should be universal. Or rather I meant...
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    D&D 4E Was There A Mechanical Reason To Restrict Enchantments To Certain Weapons?

    But many of the feats for the weapon groups where introduced later. Initially there where not many of them like all the expertise ones came later. And enchantments did help to make different weapons feel more unique. Also some enchantments are for balance reasons. Like the Vorpal Blade...
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    D&D General Path of Feats: a Superior Design than Subclasses

    I think lack of uniformity in 5e is in general a problem. Subclasses in different levels with different classes means you cant have an universal subclass shared between several classes. And even with classes sharing the levels they gain subclass features (like monk and ranger), the power...
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    D&D General Path of Feats: a Superior Design than Subclasses

    EDIT: Sry to late this was already discussed... Well some do. Ranger level 11 does. While Monk level 11 does not and instead has the power spike level 10. 5.5 for some reason mixed this a bit up and is inconsistent making subclasses for some characters way stronger (higher power budget) than...
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    D&D 4E Was There A Mechanical Reason To Restrict Enchantments To Certain Weapons?

    Well the main reason is to make weapons feel different. Similar to how there are different feats for different weapons (like expertise feats) being different. It also has to so with class fantasies being different. Light weapons being for the rogue (and similar characters) being more about...
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    D&D General Path of Feats: a Superior Design than Subclasses

    I fully agree. The PF2 feats only work because its quite low power in total. They do have limitations of power for low level feats especially. And a lot ofnpower of a class in progression just comes from the numerical progress. D&D 5 with the more limited modifiers cannot really do that and...
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    D&D General Path of Feats: a Superior Design than Subclasses

    ah this is definitly true. Look at PF2 where there are tons of feats but in the end many of them are dependant on one another, so its judt dubclasses in disguise but way more complicated. well this could be made a bit better if one balances power level of specific levels better, but sure...
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    D&D General Path of Feats: a Superior Design than Subclasses

    This was not about why its not selling. This is about why I think it matters that these ideas are made in an official manner, this will allow more people to play these ideas than any 3rd party book. Also I think on why things sell less there are a lot more things which play into it. Like...
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    The value of manned space flight?

    Definitly! I just yesterday spoke with an acquaintance of mine. He is a school droppout and not really good at math etc. But he did watch the artemis start live and is really excited about it. Rockets and other such physical things are easy to grasp. But the fun thing was that he was...
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