Which is exactly what I'm trying to avoid, because it does not work in some settings or character concepts where a low Health is desired or unavoidable. Thanks for the tip, though.
I've run into some issues creating some concept PC characters. Having Health exclusively associated with psionics means I can't build a fragile, unhealthy, normal health yet powerful, psychic.
To get around this I've adapted and taken away the need for a feedback loop. I still use health to...