In a way, I think they do take on a bit of a role because each player has different interests and interpretations that I’ve found can foreshadow what they bring to the table with their characters if they continue to play through the setting. The whole game is kind of a take on Spout Lore -...
The flip side is that you could end up with a more OSR style game where bypassing combat is expected, whether that’s by stealth, parlay or some other means because combat becomes the thing you don’t want to do unless it’s a last resort.
That can be fine IF that’s the kind of game you want, but...
I’d go with:
Call of Cthulhu - Investigative horror where combat often ends up badly.
Paranoia - Dystopian Sci-fi Dark Comedy is quite the mashup.
Dread - Narrative roleplaying with Jenga!
The Quiet Year. - Collaborative roleplaying through creating a map together. (This also makes for one...
I don’t know that I agree, primarily because while you name the positive examples, I’m not sure what are the examples that tripped the trigger for your rant. For example, I read a book like Return of the Lazy Dungeon Master and see a book that is trying to teach people how achieve a particular...
I don’t know - I’m sure someone will be along to tell me this is all a good thing because nothing directly is happening to me, and any worries I have are all my imagination.
I don’t know if this is correct or even helpful but maybe simulation is the overarching term for a combination of abstractions that stand in place for “reality” but when you’re talking about TTRPGs, maybe every rule is really an abstraction at that point.
To me, simulation refers to a focus on the mechanics of the game. The mechanics are approximating something that we have seen elsewhere - it can be the mechanics by which a dragon flies. That’s obviously an imaginary thing but we say it has a speed, a turn radius, the ability to hover or not...
Dungeon of the Mad Mage would fit very well for a TV format, IMO. It highlights a boatload of different monsters, doesn’t jump around different locations since it’s all in a dungeon, and yet that dungeon has tons of variety. Each level carries with it its own story making it very episodic in...
I agree there have been massively boneheaded decisions over the years. I think letting Dragonlance die on the vine was one of the biggest. There was a point that in terms of name recognition, the setting and characters were prime candidates for a movie or a tv show. But…it all came about in a...
I still like the song from a melody perspective and the call/response singing. I personally recognize it was written in 1950 and a lot of the subtext and turns of phrases had a different meaning then than it does today. But if someone else is bothered by it, I totally get that too.