Yeah, there’s different levels of interest and involvement, and a good portion of it just amounts to name dropping.
I will say - given Solomon was a twenty something year old when he directed the movie, it is an accomplishment that he was able to get the movie made with the cast that it had...
It’s all based on quotes from Solomon from another article but to your point, who knows if any of that is true. To this day, Williams still doesn’t give interviews about TSR decisions. It feels like just more mythologizing going on. When someone gets Cameron, or Coppola, or Harlin to say “Yeah...
I’m not fully through the latest episode yet but I’m also surprised we’re still with the Soldiers table. Don’t get me wrong, I’m absolutely loving this group and if the entire campaign was just them, I’d have zero complaints, but I was expecting by now they’d be cutting over to another group...
In a way, I think they do take on a bit of a role because each player has different interests and interpretations that I’ve found can foreshadow what they bring to the table with their characters if they continue to play through the setting. The whole game is kind of a take on Spout Lore -...
The flip side is that you could end up with a more OSR style game where bypassing combat is expected, whether that’s by stealth, parlay or some other means because combat becomes the thing you don’t want to do unless it’s a last resort.
That can be fine IF that’s the kind of game you want, but...
I’d go with:
Call of Cthulhu - Investigative horror where combat often ends up badly.
Paranoia - Dystopian Sci-fi Dark Comedy is quite the mashup.
Dread - Narrative roleplaying with Jenga!
The Quiet Year. - Collaborative roleplaying through creating a map together. (This also makes for one...
I don’t know that I agree, primarily because while you name the positive examples, I’m not sure what are the examples that tripped the trigger for your rant. For example, I read a book like Return of the Lazy Dungeon Master and see a book that is trying to teach people how achieve a particular...
I don’t know - I’m sure someone will be along to tell me this is all a good thing because nothing directly is happening to me, and any worries I have are all my imagination.
I don’t know if this is correct or even helpful but maybe simulation is the overarching term for a combination of abstractions that stand in place for “reality” but when you’re talking about TTRPGs, maybe every rule is really an abstraction at that point.
To me, simulation refers to a focus on the mechanics of the game. The mechanics are approximating something that we have seen elsewhere - it can be the mechanics by which a dragon flies. That’s obviously an imaginary thing but we say it has a speed, a turn radius, the ability to hover or not...