Recent content by TiQuinn

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    D&D General WizKids Announces Unpainted Minis for D&D, Critical Role

    Yeah, I’m staying way the hell away from anything WizKids puts out. Overpriced, poor quality, poorly painted (for those that are painted) and this base thing is just eye-roll inducing.
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    D&D General When to know a rule?

    lol, no. I think this is just a case of these players not aligning with the way you want to run the game. There’s nothing wrong with creating new spells and allowing the PC’s learn the spell within the game play, but not beforehand. How is a new spell any different from a new monster? A new...
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    D&D General So those of us who know later editions yet still play AD&D 2 - what are its draws?

    Because I’m prepping a 2e game, I’m refamiliarizing myself with the 2e PHB and DMG, and I’m struck by the authoritarian tone in them. We’ve come a long way, and we know the game will definitely NOT fall apart if you remove level limits for demihumans, for example. But the book spends paragraphs...
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    D&D General So those of us who know later editions yet still play AD&D 2 - what are its draws?

    I’m having the same feelings lately towards 2e but putting nostalgia aside, the one thing that I’ve realized over time is the characters abilities are pushed into the classes in 3e and onwards whereas 2e relies on magic items to make characters distinct. The knock-on effect of that, however, is...
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    D&D General D&D "influencers" need to actively acknowledge other games.

    I guess I don’t see this as much because of the influencers I do see, they are talking often about games like Shadowdark or DCC or SotDL. Maybe this is more a thing you’ve seen with GinniD in particular?
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    There’s not really any incentive in paring it down, I think.
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    I think it’s a fine line between making it interesting with different physics and effects and making those places viable as adventure locations. I think this is where D&D pre-Planescape kind of failed. I felt like I was not supposed to go there as a player or DM because the PCs would be...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Sure, that approach is fine too. Whether your campaign setting is a single world or a multiverse, it’s ultimately still an infinite space in the sense that you can always add whatever you want, wherever you want as long as it’s consistent for you. I have no particular interest in canon, tbh.
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    I think of all the planes no different than a Star Wars planet. In Star Wars, you have whole planets which should be filled with all kinds of continents and crazy features and at most you see one place on those enormous planets typically unless it’s Tatooine and then you stay in that one flea...
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Planescape did an enormous amount to make the planes in general a place DMs felt comfortable taking players, IMO.
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    To be fair, how many people have dealt with any plane that is not one of the Nine Hells or the Abyss, i.e. where one is going to encounter monsters to fight? I’m guessing very few have used the Good aligned planes.
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Or it inspires someone to set a homebrew adventure there.
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    D&D General Which was your favourite Forgotten Realms Cosmology?

    Totally feel this as someone who’s been enjoying going back to all that 2e lore and then finding lots of inspiration inside of it. And yeah, Planescape was just amazing.
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    D&D General Matt Colville on adventure length

    I think it’s great and all that people have campaigns and DMs where death in 5e is not an issue for them, but it sounds to me like that’s not EzekielRaiden’s experience and no amount of trying to tell them that their experience is wrong is going to alter that.
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    D&D General How Do You Feel About Randomness?

    I think as the game has put more powerful options directly in the players’ hands, i.e. 3rd edition on, I’m less interested in randomness. Whereas 4d6 drop lowest was great, even necessary, when you didn’t start getting bonuses unless you had a 15 in an ability, now I find that would be more...
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