So I don’t think the budget was an issue or at least not in comparison to other similarly budgeted movies. I’m just looking for whether it was an entertaining result, and this movie, more than perhaps any other in the past four or five years, has been one I’ve come back to for rewatches on...
Yeah, I’ve noticed Brennan is very much a roll-with-it DM, but he also makes things challenging with both the combats and by giving extra incentives for more information or success if the player is willing to try using skills they don’t have proficiency in or a higher DC check. The whole thing...
His club apparently also functions as an atlatl but with only a range of 20-40. So part of me is just trying to picture this to begin with because I think of an atlatl as being an extra fulcrum on a javelin/spear that gives it extra range or velocity.
What would be an example of a feature in a new setting that is specific to 5.5? I’m having a mental block here. All I can think of is weapon masteries but I don’t really see how that turns into a distinct feature unique to a setting versus any other setting.
I know this probably isn’t directed at me specifically but don’t get me wrong - I love new settings and welcome them. I’m just saying a new setting based around a new system for the purpose of highlighting said system may not work out if the system isn’t really that different from the preceding one.
I think that’s the thing with a rule set specific setting. If the rules change substantially, it could make for some dramatic shifts that make a new setting worthwhile. I’m trying to think about what shifts in 5e to 5.5 or even 3.5 to 5.5 would warrant a new setting by virtue of the rules alone...
Seems like a good idea to just have a general discussion thread for folks who are following along with the new campaign.
I would only ask that if anyone is posting here about an episode prior to when it releases on YouTube to use spoiler tags. 😊
So episode 6!
That was a good amount of...
My love for 2e comes down to two things:
1) It was my first D&D edition I played regularly.
2) I could understand the rules. I had tried reading the 1e rules but always felt I needed a decoder ring to understand them.
And that’s really it. Nostalgia is powerful.