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Recent content by Titanium Mage

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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    But you are adding these on top of the already full spell progression that sorcerers get. Wizards have to give up their regular spells slots while sorcerers do not.
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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    You can also use Portent to give the brute a bad role. Depending on how many bad dice one has, this can be done twice or even three times per day.
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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    You can only switch saving throws once per long rest. Without meta gaming, you have to know what the enemy is resistant to and then switch. Beyond that, it's not a big deal.
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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    I think it's fine the way it is. I think this is a general wizard that should be able to change things up a little bit. Just about every other class was given a lot of extra options for players to use while wizards only got one really good extra option.
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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    Wizards have to give up spells in order to use these abilities. This means that if the wizard is not careful, they can run out of spells.
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    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    Wizardshavetogiveupspellsslotsinordertogetthebenefits.Sorcerershavetousepointsforitsotheydontloseanyspells.
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