Recent content by TolumvireOfArendur

  1. T

    Sigil in Pathfinder

    Sigil doesn't exist in Pathfinder lore, being somewhat unique to the D&D universe, but it would be both easy and logical to incorporate Sigil into Pathfinder. You'd have to change some minor things, but otherwise, the concept would work fine.
  2. T

    [D&D 3.0] How to build a Fighter-Mage?

    I forgot about that; thanks for pointing it out. In that case, a rapier might be a better choice.
  3. T

    [D&D 3.0] How to build a Fighter-Mage?

    I would recommend taking Fighter levels fairly early on, at least level 2, if not level 1, as 1st level Wizards lack survivability. As a Fighter, you would have the benefits of high hp and armor, and be able to switch to Wizard with a high number of hit points as a buffer, so to speak. In...
  4. T

    [Planescape] What would you want to see in a Mega-Adventure / Campaign?

    Those 16 points seem pretty good. I would add playing around with the difference between rumor and true knowledge, which is pretty pervasive in Planescape (if I recall my Cant, the terms are Chant and Dark respectively).
  5. T

    [Planescape] What would you want to see in a Mega-Adventure / Campaign?

    I totally agree with you; in my mind, the problem is that some players will take the time to memorize all the powers that be within a campaign, while others are simply not interested. Whenever complex politics or even just a large number of important NPC's come up in a campaign, anywhere from...
  6. T

    [D&D 3.0] How to build a Fighter-Mage?

    I'm no expert on optimized builds, but a friend of mine played a fighter-mage character, and I can describe his build and choices: His highest stats were Strength and Charisma, and he played a Human for the extra Feat. His first level was Fighter, and his second level was Sorcerer. He took...
  7. T

    Defeating Demogorgon Challange

    I will describe the results of your build once I've created it, tested it out, and refined it. I may well re-post the challenge on giantip, likely with some edits; perhaps only core books can be used, or core books and 1 supplemental book, or something like that.
  8. T

    [Planescape] What would you want to see in a Mega-Adventure / Campaign?

    The problem I find with factions is that unless they're really interested, players will never remember all factions or particularly care about them. Often, players will only remember their own factions, and I had one Paladin in my Planescape campaign who forget which faction he was in (the...
  9. T

    Defeating Demogorgon Challange

    I'll look into that build. I agree that keeping it to certain core books makes it a more interesting challenge.
  10. T

    Defeating Demogorgon Challange

    Providing he could go first, one round. He would also have to resist gaze attacks, which I don't imagine as being too difficult with the right magic items.
  11. T

    Defeating Demogorgon Challange

    I will certainly look around for broken builds, but I'm not sure if it's as easy as you make it out to be. Both the Hurler and the Berserker will go down fast without magic items, as Demogorgon's two round actions, superior movement, and mind effecting abilities will make short work of a purely...
  12. T

    Defeating Demogorgon Challange

    I would pose to anyone a strategic challenge that my D&D group has been experimenting with a great deal. It goes as follows: Can anyone create a 20th level D&D character, using any 3.5 rulebook, that can kill Demogorgon, the Prince of Demons, in his CR 23 version presented in Fiendish Codex I...
  13. T

    [Planescape] What would you want to see in a Mega-Adventure / Campaign?

    I would say the most important thing about a Planescape campaign is the feel of the setting. Aspects like the quotes, the artwork, the bizarre humor, the unique slang, and the sweeping cosmic principles that render individuals small in a huge cosmos. I don't think it needs to be in a boxed set...
Top