Recent content by Tom B1

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    Blog (A5E) Check Out The Dungeon Delver’s Guide Cover Art!

    I think the notion of making them of draconic stock is interesting, but I still loved the art and the version of them from AD&D where they were more like little bipedal coyote folk. The dog theme was near and dear to me before 5E rolled along... and I do find it hard to justify having both...
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    Chaosium Suspends NFT Plans

    NFTs are an odd generalization of things like games selling you gear that only exists in the digital world or cards for your MTG decks, etc. It's value is artificial. NFTs might be able to have great one-off digital artworks represented (which might be valid) but I don't ever recall the case...
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    Dragon Reflections #52

    We managed some D&D campaigns that would run up to 12-15 months (and sometimes the 3-4 month ones were done at a very high frequency so had about the same amount of time involved. But a lot of the products of the time were short campaigns of a month or two (Traveller, Star Frontiers/Knight...
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    Payn's Ponderings Traveller Editions

    15 low berths or am I not reading that right? Just running cold sleep passengers?
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    Payn's Ponderings Traveller Editions

    <double post, removed>
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    Payn's Ponderings Traveller Editions

    Don was a wonderful fellow from my limited encounters with him online. His loss was very sad. I helped with some of the MT Errata identification and resolutions. R.I.P. Don.
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    Payn's Ponderings Traveller Editions

    An excellent summary, but I expect that from Aramis. I started on the original release of some of the 1977 stuff and then got the Deluxe boxed set when it first came out and became a completeist (everything from GDW, Judges Guild, Comstar, Imperium Games, GURPS Traveller, Mongoose 1st edition...
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    How important is "realism"?

    Agree with what you said on all counts. And particularly that hard science games are hard to make realistic even with a few mcguffins because any form of spaceflight is complex and issues like fuel and how two bodies struggle to meet one another in space within the limits of fuel and momentum...
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    How important is "realism"?

    But you obviously recognize that this is your personal preference? That is neither better or worse than mine. I think it benefits the game to have the GM and the players understanding the same things about sources of power and effects in the game. It promotes common understandings of how...
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    How important is "realism"?

    And the lawful good cleric wants to be sucking the life force out of others? It's not that one cannot use their imagination, but if I use mine, the GM uses his, the other players use theirs, and none of us are on the same page because the rules themselves don't do a sufficient job, there's a...
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    How important is "realism"?

    I wasn't intending to Edition War but by that argument, you can't really discuss any mechanic out of any version of the game because they all have a home in some edition. I simply identified a mechanic I found in play in 4E that did not make sense to me and which the explanation for it was...
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    How important is "realism"?

    You realize that's as much a person opinion and thus not really arguable usefully than any claims that there isn't enough realism? The only argument can really be made around what more or less attempts to realism facilitate within the game and that usually revolves around constancy and...
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    How important is "realism"?

    Probably explains why his books took so long to come out ;)
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    How important is "realism"?

    Ultimately, I've played D&D since the days where the DMG hadn't come out yet. I've never found such a boring, flavourless version than 4E. Everyone had at wills, per encounter, and per day powers and most of the modules boiled down to grinding through encounters as tactical puzzles. The group I...
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    How important is "realism"?

    I'm going to separate verisimilitude (a believability within a fictional setting), constancy (the physical and other 'rules of the world' are interpreted consistently within the game rules and the GM's sessions), and realism (some sort of notion of what things would be in the real world outside...
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