Recent content by tom.zunder

  1. tom.zunder

    D&D 5E 5E skills and the Perception vs Stealth imbalance

    I run this with all RPGs the same. All ambushers who succeed, and all ambushees have a surprise round of combat *then* the others join in. Posted by C4-D4RS on the MetroLiberal HoloNet
  2. tom.zunder

    D&D 5E Check out this beautiful Sword Coast print!

    I bet you can find a Japanese print shop locally Sent from my SM-G901F using Tapatalk
  3. tom.zunder

    D&D 5E Check out this beautiful Sword Coast print!

    If you are interested in the UK I use this company: http://pixel2print.co.uk/ Sent from my SM-G901F using Tapatalk
  4. tom.zunder

    D&D 5E Seriously, why no setting support?

    Which is understandable. However the thread is about "no setting support" as if waiting a bit longer and continuing to enjoy 4e for a bit longer... Sent from my SM-G901F using Tapatalk
  5. tom.zunder

    D&D 5E Seriously, why no setting support?

    Why don't you continue to enjoy playing fourth edition? Sent from my SM-G901F using Tapatalk
  6. tom.zunder

    D&D 5E Gnolls: Playable or Not?

    I disagree. There are many non D&D RPG settings that address societal reasons for conflict either alongside or interweaved with supernatural. I would say D&D has been weak on this but I recently played DDAL05-03 and was struck by the fact that it was primarily a social scenario dealing with post...
  7. tom.zunder

    D&D 5E Gnolls: Playable or Not?

    Kobold Press Sent from my SM-G901F using Tapatalk
  8. tom.zunder

    D&D 5E I think the era of 4th edition Dungeons and Dragons had it right. (not talking about the rules).

    Thanks for reminding me. Sent from my SM-G901F using Tapatalk
  9. tom.zunder

    System for Old School Dungeon Crawl + Modern Setting?

    I have been running old skool dungeons with Savage for some months. First, be generous with bennies, two look at the rules tweaks in the core book to make it cinematic. Most of all, make the monsters weak but with signature moves, and its good if those moves are simply use of the combat options...
  10. tom.zunder

    System for Old School Dungeon Crawl + Modern Setting?

    Feng Shui is a good idea, Savage will work straight out of the core book. FATE can do it but might take more prep. A system that smoothly handles guns and monsters and magic and swords is what is called for. Which means, and I have haven't said this for years, GURPS. All Flesh Must Be Eaten...
  11. tom.zunder

    D&D 5E Why does 5E SUCK?

    I see the "complex" and "complicated" axis very clearly in systems design. Complexity from simple components is modular and scaleable, complicated tends to be monolithic or disconnected and difficult to scale. 5e seems to me to achieve a high degree of complexity with less complication than 4e...
  12. tom.zunder

    D&D 5E Why does 5E SUCK?

    Maybe not that punishing
  13. tom.zunder

    D&D 5E Why does 5E SUCK?

    Rail building boardgames, similar and yet different.
  14. tom.zunder

    System for Old School Dungeon Crawl + Modern Setting?

    Savage Worlds, no hesitation
  15. tom.zunder

    D&D 5E [+] What are your favorite things about 5e?

    Bounded accuracy The race/class/background thing The lovely light skill system The narrative blocks at the right of the sheet The advantage/disadvantage system The light metagaming inspiration system
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