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TorgoTheWhite's latest activity
TorgoTheWhite
reacted to
Reynard's post
in the thread
D&D 5E (2014)
Building a Better Ankheg
with
Like
.
And moral of the story is that EVERYONE does better monsters than WotC -- including you yourself.
Tuesday at 3:39 PM
TorgoTheWhite
reacted to
Committed Hero's post
in the thread
D&D 5E (2014)
Building a Better Ankheg
with
Like
.
Mmmm ... ankheg.
Tuesday at 3:38 PM
TorgoTheWhite
reacted to
TheAlkaizer's post
in the thread
OSR
Games that really use combat as a fail state?
with
Like
.
The notion of combat being a fail state in OSR is something that gets greatly exaggerated though. Combat is not a fail state, it's just...
Tuesday at 3:38 PM
TorgoTheWhite
reacted to
TwoSix's post
in the thread
New Unearthed Arcana Brings Back Five Subclasses
with
Like
.
Seems weird to change my methodology so drastically after all these years of lying to try and get them to make what I like.
Tuesday at 3:38 PM
TorgoTheWhite
replied to the thread
OSR
Games that really use combat as a fail state?
.
It always felt like White Wolf's, Changeling the higher end abilities were mostly about social dominance. Seemed like gunfights were bad...
Monday at 7:34 PM
TorgoTheWhite
replied to the thread
D&D 5E (2014)
Building a Better Ankheg
.
I've given some of my monsters "cunning action" to work the ambush then retreat angle. It worked decently...the movement speed came into...
Monday at 7:26 PM
TorgoTheWhite
replied to the thread
New Unearthed Arcana Brings Back Five Subclasses
.
Yes! Non-suck battle-rager!! Agreed. It wouldn't have to be ALL about dwarves either.. though probably good to say the origins of the...
Monday at 7:13 PM
TorgoTheWhite
reacted to
Paul Farquhar's post
in the thread
New Unearthed Arcana Brings Back Five Subclasses
with
Like
.
They don't have to. If they don't the old version remains technically part of the 2024 rules, and the original DM is very underpowered...
Monday at 7:11 PM
TorgoTheWhite
replied to the thread
New Unearthed Arcana Brings Back Five Subclasses
.
Seems like a CHA based monk is missed opportunity as of yet. So a monk subclass (gladiator-like, luchador, WWE, Greco-roman). That...
Friday at 4:08 AM
TorgoTheWhite
replied to the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
.
On the offensive front though, if it is not an energy blast... but just "solid energy" similar to shadow crafting... then it should just...
Nov 6, 2025
TorgoTheWhite
reacted to
Hussar's post
in the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
with
Like
.
Thing is though, we already have that - magic damage. It's what weapons do to bypass resistances. So, why give wizards yet another way...
Nov 6, 2025
TorgoTheWhite
reacted to
Hussar's post
in the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
with
Like
.
Well, the problem is that it gets added to so much. Why does an artificer's construct deal force damage with a bite? Well...
Nov 6, 2025
TorgoTheWhite
replied to the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
.
I can't wait for a bunch of Troglodytes to stumble upon the nondescript dome and start worshipping. Hail dome-God!!!
Nov 4, 2025
TorgoTheWhite
reacted to
Umbran's post
in the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
with
Like
.
Nobody in my Wild Beyond the Witchlight campaign took the spell, so it had no effect. But, for that game, the party was largely trying...
Nov 4, 2025
TorgoTheWhite
reacted to
AlViking's post
in the thread
D&D General
Has Tiny Hut actually affected your game? Or has it otherwise mattered?
with
Like
.
Radical concept. I've done this with a few spells - counterspell comes to mind. Had a chat with the group that it was a boring spell...
Nov 4, 2025
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