Well, this steps out of the scope of this thread, but oh well. These things kind of live and breath on their own.
So, do tell, howandwhy99 . What are some of the best 3ed modules you've played(any publisher)?
WOW! Talk about great responses. Thanks everybody. With all this info, I think I can set up a ranking list of the all time best modules in Dungeons & Dragons history.
My vote......uh........I don't know!
There all the best. Dungeons & Dragons is one of the funnest past times!
Thanks again.
I can relate to the little struggle you're having. In the games I've DMed, the characters would usually look for interesting ways to transport moneys. Usually, gems where always a consideration. Light weight, extremely valuable, only problem is....not all destinations will take, or can afford...
I'm looking for opinions here.
What is the best module ever produced by TSR? 1st ed, 2nd ed, original D&D, doesn't matter. Or, is there a website anyone knows about that rates them?
In advance.....thanks.
But....isn't image everything? At least according to Sprite.
I like the idea of the spell combo. I'm one to waste magic items in the name of flare. Makes the game more interesting. Though the pushing the monster over option would be quite impressive. Good one Pielorinho.
I believe I've read somewhere(don't know where....sorry) that a creature that has been turned to stone effectively has no Constitution....there for no Fortitude....
Now, if a glass-struck creature is so very similar to a stone-struck creature, and the shatter spell does 1d6 points of damage per...