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touc's latest activity
touc
reacted to
Morrus's post
in the thread
D&D General
Why Enworld should liberate D&D from Hasbro
with
Like
.
Also, we did that! You can buy it here! I don't think we're in the 'punishing' business.
Oct 18, 2025
touc
reacted to
Morrus's post
in the thread
D&D General
Why Enworld should liberate D&D from Hasbro
with
Like
.
18%, huh? Wow. Could we see your working?
Oct 18, 2025
touc
replied to the thread
D&D General
What's your view on a pirate-driven campaign?
.
I joined this conversation late, but I'm running a Pirate campaign using Pathfinder's Skull & Shackles pirate adventures as a framework...
Oct 15, 2025
touc
replied to the thread
D&D 5E (2014)
"You Can Do 3 Things" - My Nephew's D&D Houserule
.
Sounds like Pathfinder 2nd Edition's "three action" economy (with 1 reaction). It's more nuanced such as more attacks = decreased...
Oct 13, 2025
touc
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Disagree. The mechanics are bad specifically because they weren't designed to take the 5 minute adventuring day into account. Wise...
Oct 12, 2025
touc
reacted to
Steampunkette's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
What kinda classes would you need for such a setting? You'd definitely need to cover the 'Core Roles' of Tank, Healer, Damage Dealer...
Oct 12, 2025
touc
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
New D&D would need to dump dailies or make modern AD&D 3E or advanced B/X. Its a modern design problem since 4E. 4E got it wrong as...
Oct 12, 2025
touc
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, I will say one of 5e’s strengths is that it can make players feel like their characters are in great danger, even when their...
Oct 9, 2025
touc
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I mean, I think I’ve been on the same page as you regarding the analysis of how the combat is designed. I just think it’s a good design...
Oct 9, 2025
touc
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I love Matt Mercer, but his skill isn't in balancing combat...it is usually in using his powers of presentation to trick his players...
Oct 9, 2025
touc
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Oh. My. God. This is precisely and exactly what I've been arguing as a flaw in 5e's design since before it was even CALLED 5e. Twelve...
Oct 9, 2025
touc
reacted to
Charlaquin's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be an interesting experiment! The 1st level problem could be solved by just saying you can take a long rest when you reach a...
Oct 9, 2025
touc
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's wondrously simple. It removes the guess work. I'm brainstorming if this might work. Rather than the DM throwing needless...
Oct 9, 2025
touc
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It would be simple to do so. Treat the game like a game. Stop worrying about verisimilitude. Rest Update: You cannot take a long rest...
Oct 9, 2025
touc
reacted to
darjr's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Mearls helped design 5e and he crunches the numbers. Interesting that Johnathan Tweet chime in about timing with rests changes the...
Oct 9, 2025
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