Yeah, what the heck? The actual OG designer who invented that style of dungeon design wants the name changed, so Justin Alexander decided to declare that it's now named after him? What the heck?
Even besides all the big problems, this isn't clear enough. Does this explicitly approve all future print runs of existing OGL 1.0(a) books? Exactly what level of revisions can you make to such books and keep putting them under OGL 1.0(a)? What if you just change some of the art? What if you...
I would support you, OP, if Kickstarter decides to do WotC's dirty work by kicking all projects off the platform that purport to continue using OGL 1.0(a) or that WotC asserts are infringing on their copyright.
My theory is that in the minds of the Hasbro execs, they are prioritizing the long-term over the short-term. They're thinking "we need to take a temporary PR hit so that we can get full control over our game and IP, and only then can we set up our VTT/one-stop-shop-for-the-D&D-lifestyle-brand...
Interesting
This doesn't exactly say they're accepting the OGL 1.1, but it seems to imply it. If so, this is the first publisher I have personally seen that is actually accepting 1.1. That would be unfortunate; naturally, I would prefer that not a single publisher accept 1.1 or take a bespoke...
It does seem like a great splintering is upon us. All the systems that can be de-OGL'd will be, and many of them will come with new open licenses or be released under various versions of Creative Commons. Hopefully the most open, most irrevocable licenses with the fewest terms will attract lots...
Lol. We did it all for the people! A beautiful outpouring of altruism! All 4 the gamers! Just sheer coincidence the percentage only went down for people who go through our site.
Yes! Actually, I do have that; I just didn't mention it for brevity. And it's definitely useful for running the spellcasters in the MM. Still, there are only a couple of full spellcasters with lots of spells in the MM. I am hoping for a professional-looking collection of (20? 40? 100?) all-new...
Well, I've thought about it. The main obstacles are:
I have no graphic design experience, no experience creating stat-blocks, etc. And I would want this product to look nice and professional.
I have no other experience with the PDF publishing process either. No idea where to find good...
Balancing classes around 6-8 encounters/day was a terrible design decision, a mistake I'm surprised they made after such a long playtest. And yes, we're talking about combat encounters specifically, because the other two pillars drain very few in-game resources. It is extremely difficult to...
Not to derail your thread, but when oh when will someone release a collection of spellcasters with one-stop stat blocks on DMsGuild?
Now that is something I'd pay good money for. A collection of 20+ spellcasters, with stat blocks that include mechanics for all the spells, or at least a summary...
I'm worried that she won't be integrated quite well enough into the story of the campaign. Making up some kind of ancient prophecy, and then making her the chosen one of the prophecy, would probably help.
There's a rule, I believe in one of Kevin Crawford's games, that has you roll for hit points, but you re-roll your entire hit point pool at every level, and take the new result only if it's higher than the old one. I always thought that sounded like a good system. You get the randomness of...
I'm very excited for this.
I suppose I can see how the pledge levels might be confusing, but they're no worse than most kickstarters, I think. It's a levels 1-20 adventure path, consisting of 8 adventures. $20 gets you the first 2 adventures as PDFs. $100 gets you all 8 adventures as PDFs...