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TreChriron's latest activity
TreChriron
replied to the thread
New Edition of Mutants & Masterminds Coming Soon, Playtest Launches at End of Month
.
I like a little crunch myself. :) I have backed many Kickstarter projects from Green Ronin and bought directly from the online store...
Jul 15, 2025
TreChriron
reacted to
Micah Sweet's post
in the thread
New Edition of Mutants & Masterminds Coming Soon, Playtest Launches at End of Month
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I really, really hope they don't. Plenty of supers games do the rules light thing already. That's not M&M, and is in fact what I was...
Jul 15, 2025
TreChriron
replied to the thread
Which RPGs best model real-world skill development?
.
In GURPS, 200 hours = one skill point. That seems like a pretty good measuring stick to me. Of course, for cinematic adventures, I doubt...
Jul 10, 2025
TreChriron
reacted to
Committed Hero's post
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Which RPGs best model real-world skill development?
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GURPS' combination of skill defaults (ie, letting one skill stand in for another at reduced efficiency), plus the way it charges more XP...
Jul 10, 2025
TreChriron
reacted to
Tonguez's post
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Which RPGs best model real-world skill development?
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GURPS or BRP GURPS models non linear resource investment to get better at something, has rules for training times and recognizes...
Jul 10, 2025
TreChriron
reacted to
dbm's post
in the thread
Which RPGs best model real-world skill development?
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GURPS matches that description quite well. The bell curve means the early part of learning tends to be more impactful than later points...
Jul 10, 2025
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