Hey all, just finished our second session of this adventure, a hex-crawl through a mysterious island populated by relics of a destroyed civilization of sea-raiders.
The system is a hack of Dungeon World, Bluehack, and Old School Essentials. It's dead simple to learn, with a custom character...
13. You stop for the evening in the midst of a pine forest that covers a steep mountain valley. As you set up camp, you catch the scent of burning on the breeze. Climbing a nearby tree, you see that a sudden blaze is working its way up the valley towards you, sending burning embers toward the...
If I disengage when a DM starts reading it's generally because they're adopting a mono-tone voice involving little or no emphasis. I think being able to read a descriptive passage in such a way that it doesn't sound as though you are reading a passage is important, and is something I'm careful...
Bard 19
Cleric 7 The different archetypes are too fun to throw away.
Druid 9
Fighter 20
Paladin 14
Rogue 19
Warlock 17 Blech, endless Eldritch Blast forum power-crafting.
Wizard 22
Barbarian 11
Bard 23
Cleric 18
Druid 16
Fighter 20
Monk 11
Paladin 17
Ranger 14
Rogue 23
Warlock 21
Wizard 20
Warlocks are just edgy clerics with weird spell casting!
It's a losing battle, but I still like Rangers, especially the BM.
Barbarian 16
Bard 23
Cleric 20
Druid 19
Fighter 21
Monk 16
Paladin 17
Ranger 17
Rogue 22
Sorcerer 9
Warlock 23
Wizard 18
I've had a better time playing the Ranger class than any other except for bards. I think the class' hate is undeserved. Monks get out though!
Bleh, my favourite part of Call of Cthulhu is how, in D&D terms, everyone is kind of 1st level and never goes beyond that. I ran a game of it yesterday for the first time, and I felt such sweet, sweet joy when one of the Investigators died instantly after being impaled by a dagger. Similarly...
I really don't like that all companions are four-footed fey spirits in the form of beasts.
Being able to have birds or snakes or crabs, or whatever else, as companions is fun and interesting. I don't see the point of reducing all these options down to four-footed beasts.
Edit: ah yes, what's...
It's happened all of one time, but the only way I've been able to create an enjoyable trap is by running it like a combat encounter. I moved the party into Initiative, and made it incredibly clear what steps they needed to take to either escape the trap or disable it. Complex traps, in other...