That's not hyperbole. Hyperbole is a purposeful exagerration meant to be understood as such.
An example from the poetry of John Donne:
But yet thou canst not die, I know;
To leave this world behind, is death,
But when thou from this world wilt go,
The whole world vapours with thy breath...
Mearls is brilliant at tactics and seems to care about little else. I love his work, but it doesn't meet my every need. In other words, I'm pleased that he's on the team, not just because he brings so much to the table, but because he needs to be on a team.
Frankly, I can't wait for 4th...
The hard question really is: what criteria? Not so much because of the subjectivity question, which applies to any judgement, but because of the chronology problem.
Gygax had just invented the thing! It seems only fair to assess it with this in mind. On these terms, yeah, the parts with the...
We're hearing this, because people are confused about what role-playing games can be.
They can't ever be big. They just can't. RPGs are just too bizarre.
Consider the development of actual pencil-and-paper role-playing games against how long both dice and story-telling have been around...
Not only that: a cross between a textbook and a particularly embarassing comic book--in other words, at first, blush, you have to do homework to act immaturely.
With, at minimum, a double stigma, RPGs do not make for the easiest product to market.
That's what you're hearing throughout this entire thread, that's why there are so many 'yes' replies, and that's more evidence that the RPG industry remains at nothing more than the hobby level--in sense, eyebeams, you're wrong to expect professionalism in this arena.
They're not even close to being synonyms:
Aspect: a characteristic to be considered
effect: a phenomenon that follows and is caused by some previous
phenomenon;
Your reasoning is wrong: if I tell you that a character has a +2 ability bonus, it means that he has a 14 or 15 in...
It still only represents a change in the aspects of the character--a change effected by something other than itself. By something other than the representation of the change.
Your character now knows how to make potions or has a bonus to a particular skill--well; we'll call that a Brew Potion...
The +2 modifier is not an effect of the strength score. God.
The +2 modifier is just another way of representing one aspect of what a 15 strength score is.
Yes; in plain English, we say that the score gives the bonus, but, mechanically, that's not what happens: you don't cast your strength...
No; it's the only relevant point: you gain and interact with feats only as you gain levels; this is the only time that feats 'do' anything, in that you don't cast a feat to get an effect out of it, as you would cast a spell to get an effect out of it.
Here's the thing: your interpretation...
I don't know why it is that you think that feats described as outside of the general rules for feats determine the character of feats in general, but, since we're making stuff up, let's go all the way: a feat that 'grants' the ability to cast fireball one million times a day--each individual...
This is a perfect demonstration of why so many people are fooled by the language: who believes the sword wields itself?--or that a feat is ever wielded???
The feat grants the effect when the feat is taken, as an effect of leveling up, which is the only time that the feat is ever interacted with: the character takes the feat, he has the ability, and that's it for the feat; it doesn't continually generate an effect; it is a one-time, permanent...